Super Mario Sunshine: Difference between revisions

Added additional test environment
(Undo revision 27539 by 59.101.59.172 (The scrubbing sirena beach issue is sufficient to know that this game arent perfect on Dolphin...)))
(Added additional test environment)
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{{testing/entry|revision=3.0-94|OS=Windows 7 x64|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=nVidia GeForce GT 440|result=Playable: constant 30 FPS, except in big areas (20-30 FPS).|tester=Jhonn}}
{{testing/entry|revision=3.0-94|OS=Windows 7 x64|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=nVidia GeForce GT 440|result=Playable: constant 30 FPS, except in big areas (20-30 FPS).|tester=Jhonn}}
{{testing/entry|revision=7714|OS=Windows 7 x64|CPU=Intel Core i3-370M @ 2.4GHz|GPU=AMD Radeon HD 6370M|result=Fully Playable: Graphics and sound can stall for a fraction of a second between scene changes occasionally causing a slight sound stutter, again for a fraction of a second, otherwise no known problems.|tester=}}
{{testing/entry|revision=7714|OS=Windows 7 x64|CPU=Intel Core i3-370M @ 2.4GHz|GPU=AMD Radeon HD 6370M|result=Fully Playable: Graphics and sound can stall for a fraction of a second between scene changes occasionally causing a slight sound stutter, again for a fraction of a second, otherwise no known problems.|tester=}}
{{testing/entry|revision=3.0-204|OS=Windows 7 x64|CPU=Intel Core i5 750 @ 2.67GHz|GPU=ATI Radeon HD 5850|result=Perfectly playable. 30 FPS consistent, with very rare drops to around 90%. Only exception is secret shine involving tall grass and 8 red coins, which runs around 60%.|tester=crumbworks}}
{{testing/end}}
{{testing/end}}


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