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Super Paper Mario: Difference between revisions
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== Problems == | == Problems == | ||
===Graphical Issues=== | ===Graphical Issues=== | ||
* Black/flickering sprites when playing the game, entering pipes or doors and during any flipping effect. Refer {{issue|3148}}. To fix: Under Graphics > Hacks. Set EFB Copied to RAM. Game Properties > Enable Bounding Box Calculation. | * Black/flickering sprites when playing the game, entering pipes or doors and during any flipping effect. Refer {{issue|3148}}. To fix: Under Graphics > Hacks. Set EFB Copied to RAM. Game Properties > Enable Bounding Box Calculation. Entering doors isn't work properly. | ||
* When lots of characters and/or enemies are on screen at once, like the | * When lots of characters and/or enemies are on screen at once, like the goombas in the intro, they won't show up, only their shadows. (fixed in {{revision|3.0-188}}) | ||
* In DX11 plug-in Mario and Pixl can't be seen. (fixed in {{revision|7556}}) | * In DX11 plug-in Mario and Pixl can't be seen. (fixed in {{revision|7556}}) | ||