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Metroid Prime (GC): Difference between revisions
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{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=Intel Core 2 Duo P8700 @ 3GHz|GPU=nVidia GeForce GT 220M|result=Used Recommended Configuration with 4xAA. Very little audio popping. Speed was mostly good, dropped to 60s% in some areas due to weak GPU (overclocking GPU helped). Widescreen hack doesn't work here, models that are outside of the 4:3 ratio disappear.|tester=Maave}} | {{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=Intel Core 2 Duo P8700 @ 3GHz|GPU=nVidia GeForce GT 220M|result=Used Recommended Configuration with 4xAA. Very little audio popping. Speed was mostly good, dropped to 60s% in some areas due to weak GPU (overclocking GPU helped). Widescreen hack doesn't work here, models that are outside of the 4:3 ratio disappear.|tester=Maave}} | ||
{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=Intel Core i5 760 @ 2.8GHz|GPU=ATI Radeon HD 5850|result=DX9, 2x IR, 4xAA, and running very smooth. Haven't noticed any negative effects from Cache Display Lists. XAudio2 distorted various sounds, using DSound instead.|tester=Maave}} | {{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=Intel Core i5 760 @ 2.8GHz|GPU=ATI Radeon HD 5850|result=DX9, 2x IR, 4xAA, and running very smooth. Haven't noticed any negative effects from Cache Display Lists. XAudio2 distorted various sounds, using DSound instead.|tester=Maave}} | ||
{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=Intel Core i7 2620M @ 2.70GHz SandyBridge|GPU=Intel HD 3000|result=Using recommended settings and dx9 backend. Its playable, with a consistent 30 fps, however it will glitch only in certain rooms, and sometimes in morph ball form it will drop to 11 fps. Some audio issues but for the most part very good and consistent. Also playing in 720p and frame set to auto instead of native.|tester=cohn}} | |||
{{testing/end}} | {{testing/end}} | ||