Wario World: Difference between revisions

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m (→‎Testing: Dirty cleanup)
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{{testing/entry|revision=3.0-204|OS=Windows 7 x64|CPU=Intel Core i7 2600K @ 3.4GHz|GPU=ATI Radeon HD 6990|result=Game runs perfectly at 60 FPS with DX9 plug-in. Sound issues resolved via LLE recompiler.|tester=}}
{{testing/entry|revision=3.0-204|OS=Windows 7 x64|CPU=Intel Core i7 2600K @ 3.4GHz|GPU=ATI Radeon HD 6990|result=Game runs perfectly at 60 FPS with DX9 plug-in. Sound issues resolved via LLE recompiler.|tester=}}
{{testing/entry|revision=3.0-415|OS=Mac OS X 10.6.8|CPU=Intel Core 2 Duo @ 2.13GHz|GPU=nVidia GeForce 9400M|result=Strangely it runs much faster when EFB is set to RAM, not texture. Nearly full speed all the time with RAM. Sound glitches do occur, just like in Paper Mario: The Thousand Year Door.|tester=}}
{{testing/entry|revision=3.0-415|OS=Mac OS X 10.6.8|CPU=Intel Core 2 Duo @ 2.13GHz|GPU=nVidia GeForce 9400M|result=Strangely it runs much faster when EFB is set to RAM, not texture. Nearly full speed all the time with RAM. Sound glitches do occur, just like in Paper Mario: The Thousand Year Door.|tester=}}
{{testing/entry|revision=3.0-458-dirty|OS=Windows 7 x64|CPU=AMD Athlon II X3 450 @3.2 GHz|GPU=ATI Radeon HD 6670|result=DX9 Backend with DSP LLE Recompiler + on Thread = 60 FPS. No errors by now.|tester=Faefdsedf}}
{{testing/entry|revision=3.0-458|OS=Windows 7 x64|CPU=AMD Athlon II X3 450 @ 3.2GHz|GPU=ATI Radeon HD 6670|result=DX9 Backend with DSP LLE Recompiler + on Thread = 60 FPS. No errors by now.|tester=Faefdsedf}}
{{testing/end}}
{{testing/end}}