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PokéPark 2: Wonders Beyond: Difference between revisions
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== Problems == | == Problems == | ||
=== Hang/Crash after playing Cofagrigus' Attraction === | === Hang/Crash after playing Cofagrigus' Attraction === | ||
After playing the attraction and seeing the score, the game may crash/hang. This issue can be fixed by using the JIT recompiler. | After playing the attraction and seeing the score, the game may crash/hang. This issue can be fixed by using the JIT recompiler. | ||
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=== Hang in Tutorial === | === Hang in Tutorial === | ||
After you break the box by dashing, and continue on to some steps, Piplup will say hurry up, and then leave. The game will continue running, but nothing will happen, and control inputs will not work except for the home button. This issue can be fixed by using the JITIL experimental recompiler. | After you break the box by dashing, and continue on to some steps, Piplup will say hurry up, and then leave. The game will continue running, but nothing will happen, and control inputs will not work except for the home button. This issue can be fixed by using the JITIL experimental recompiler. | ||
=== <s>Hang/Crash after Cofagrigus' cutscene</s> === | |||
After playing Cofagrigus' attraction, a cutscene will play. At the end of this cutscene, the game will hang at the loading screen. There is currently no way known to get around this problem, but setting Texcache Accuracy to "Safe" may help. This is resolved in {{revision|3.0-776}}. | |||
== Configuration == | == Configuration == |