The Last Story: Difference between revisions

m
Rephrased, Removed Idle skipping from config, because it slows the game down, and should only be used for the FMVs.
(Stuttering: This one is really borderline... The wiki is about accuracy, not performance. But eh, it appears as a problem to those who encounter it, and a fair share of computers need it so, keeping it. But tweaked it.)
m (Rephrased, Removed Idle skipping from config, because it slows the game down, and should only be used for the FMVs.)
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=== Freeze from time to time ===
=== Freeze from time to time ===
If dolphin revision older then 3.0-784 is used, occasionally when you are transitioning from one scene to another through events, battles, loading, etc, the game freezes. Graphics will be locked, but music and sounds may continue. Setting the CPU Emulator engine to JITIL should help preventing this from occurring.
If Dolphin version 3.0-784 or less is used, and when you are transitioning from one scene to another through events, battles, loading, etc, the game freezes. The graphics will be frozen, but the music and sounds may continue playing. Setting the CPU Emulator engine to JITIL should help preventing this from occurring.
This freezing has been fixed on 3.0-784. Cpu emulator engine should be left at default JIT value for latest dolphin version,as JITIL causes slight slowdown.
*The freezing has been fixed as of version 3.0-784. Therefore you can leave the CPU Emulator engine at JIT.


=== Clothes texture missing ===
=== Clothes texture missing ===
Part of the body and clothes are missing. Use EFB copy to RAM to fix this.
Parts of the body and clothing are missing. Enable "EFB Copies to RAM" to fix this.


*NOTE: You can change it back to EFB to Texture once the game is running. Keep in mind that with EFB to Texture active, every time a new model is introduced, such as meeting a new character, going through a loading screen, equipping a new armour etc, it will not load. Switch to RAM before a new model is loaded to prevent it.
*NOTE: You can change it back to EFB to Texture once the game is running. Keep in mind that with EFB to Texture active, every time a new model is introduced, such as meeting a new character, going through a loading screen, equipping a new armour etc, it will not load. Switch to RAM before a new model is loaded to prevent it.
**The "Enable Hotkeys" setting, found in the Graphics settings, under the Advanced tab, can be used to speed up this process. With hotkeys enabled, press "5" to toggle between EFB to Texture and EFB to Ram.
**The "Enable Hotkeys" setting, found in the Graphics settings, under the Advanced tab, can be used to speed up this process. With hotkeys enabled, press "5" to toggle between EFB to Texture and EFB to Ram.


=== Sound stuttering in cinematics ===
=== Audio stuttering in FMVs ===
On everything but the most powerful PCs, sound will stutter in game cinematics (FMVs). Disable "Idle Skipping" to improve it.
The audio in some FMVs in the game will stutter if you don't have a very fast CPU.
In order to play the FMVs without stuttering, you will have to disable "Idle Skipping".
*Idle Skipping can be found in the "Configuration" window.


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|cpuengine = JITIL
|cpuengine     = JITIL
|cpuenginenotes = Less prone to freezing if using dolphin version older then 3.0-784. JIT cpu engine should be used for newer versions.
|cpuenginenotes     = Less prone to freezing
|idleskipping  = Disabled
|efbcopy             = RAM
|idleskippingnotes  = Fixes FMV stuttering for those that encounter it
|efbcopynotes       = Fixes transparent 3D models
|efbcopy       = RAM
|pal60               = Enabled
|efbcopynotes   = Fixes transparent 3D models
|pal60notes          = Needed for the game to start.
|pal60         = Enabled
|pal60notes          = Needed for game to start.
}}
}}


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