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Metroid Prime (Metroid Prime: Trilogy): Difference between revisions
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=== Black Bar === | === Black Bar === | ||
Whenever Dolphin has trouble with the game and flickers, from a loading hiccup to taking a screenshot, a black bar will appear on the bottom of the screen, taking up 15% of the screen space and "squishing" the game in the remaining space. This occurs in all graphics backends, and there is no known solution. See {{issue|5574}}. | Whenever Dolphin has trouble with the game and flickers, from a loading hiccup to taking a screenshot, a black bar will appear on the bottom of the screen, taking up 15% of the screen space and "squishing" the game in the remaining space. This occurs in all graphics backends, and there is no known solution. See {{issue|5574}}. | ||
{{image|MP1Tri NoSquish.jpg|Correct emulation}} | |||
{{image|MP1Tri Squish.jpg|Black bar and squishing|br}} | |||
=== Bloom Offset === | === Bloom Offset === | ||
Like Prime 3 and all the Trilogy games, Prime 1 Trilogy has bloom offset problems. Fortunately, it is not very noticeable with this game. There is no known solution to this issue. See {{issue|5573}}. | Like Prime 3 and all the Trilogy games, Prime 1 Trilogy has bloom offset problems. Fortunately, it is not very noticeable with this game. There is no known solution to this issue. See {{issue|5573}}. | ||
{{image|MP1Tri-Bloom.png|Example of the bloom offset|br}} | |||
=== Dot === | === Dot === | ||
When playing above 1x Native internal resolution, there is a dot in the center of the screen. It's small and easy to ignore, but it's always there. There is no fix for this problem. | When playing above 1x Native internal resolution, there is a dot in the center of the screen. It's small and easy to ignore, but it's always there. There is no fix for this problem. | ||
{{image|MP3-Thedot-zoom.png|The dot, zoomed in 8x|br}} | |||
== Configuration == | == Configuration == |