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Wii Sports Resort: Difference between revisions
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The golf game has shadow problems with EFB to Texture in OpenGL and D3D11; creating a shadow that follows the camera and takes up much of the screen. Use D3D9 to correct this, or use EFB to RAM. | The golf game has shadow problems with EFB to Texture in OpenGL and D3D11; creating a shadow that follows the camera and takes up much of the screen. Use D3D9 to correct this, or use EFB to RAM. | ||
*JITIL can be used to correct the shadows with EFB to Texture in D3D11. However, it results in several graphics glitches and can prevent the club from hitting the ball at random. JITIL is not recommended. | *JITIL can be used to correct the shadows with EFB to Texture in D3D11. However, it results in several graphics glitches and can prevent the club from hitting the ball at random. JITIL is not recommended. | ||
{{image|WiiSportsResortShadowBug.jpg|Shadows bug|br}} | |||
=== Pixelated box === | === Pixelated box === | ||
With EFB to RAM enabled, a pixelated box of varying sizes will appear during some games. Use EFB to Texture to remove the pixelated box, however a black line may appear on top of where the box would be. | With EFB to RAM enabled, a pixelated box of varying sizes will appear during some games. Use EFB to Texture to remove the pixelated box, however a black line may appear on top of where the box would be. | ||
{{image|WiiSportsResortSeriousBug.jpg|Pixeled box on the mountain and bridge}} | |||
{{image|WiiSportsResortSeriousBug2.png|A zoomed in view of the pixelated box's boarder. The black line was added to help show the transition point.|br}} | |||
=== Mii Faces === | === Mii Faces === |