Super Mario Galaxy: Difference between revisions

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{{testing/entry|revision=7413|OS=Windows 7 x64|CPU=Intel Core 2 Duo E6750 @ 2.66GHz|GPU=nVidia GeForce 460 GTX|result=50% - 70% in DX9 with settings described in this wiki + Frameskip 1 in 1280*720; 75% - 100% in DX11 with same settings and Frameskip 1 in 1680*1050|tester=AssAsSin}}
{{testing/entry|revision=7413|OS=Windows 7 x64|CPU=Intel Core 2 Duo E6750 @ 2.66GHz|GPU=nVidia GeForce 460 GTX|result=50% - 70% in DX9 with settings described in this wiki + Frameskip 1 in 1280*720; 75% - 100% in DX11 with same settings and Frameskip 1 in 1680*1050|tester=AssAsSin}}
{{testing/entry|revision=7670|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.1GHz|GPU=AMD Radeon HD 6850|result=Runs 100% at 1x Native. Music occasionally will stop.|tester=MegaJump}}
{{testing/entry|revision=7670|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.1GHz|GPU=AMD Radeon HD 6850|result=Runs 100% at 1x Native. Music occasionally will stop.|tester=MegaJump}}
{{testing/entry|revision=3.0|OS=Windows 7 X64|CPU=Intel Core i7-920 @ 4GHz|GPU=AMD Radeon HD 5770|result=Runs full speed almost all of the time in the galaxies some slight dips here and there in certain galaxies the hub world is a little laggy game freezes occasionally. For graphics Using dx9 rendering with 3 times native resolution 16xAF everything else at stock. For DSP using LLE recompiler which is needed for music not to cut out. LLE on thread is enabled using dsound and 48000hz.  In the game properties I have accurate VBeam Emulation check on gives a speed boost and reduces annoying sound popping when framerate drops below 60 FPS.  Disabling Idle Skipping alongside that gives an even bigger speed boost buts makes the game really unstable for me freezes up constantly.|tester=DJHeadshot}}
{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=Intel Core i5-2410M @ 2.3GHz|GPU=nVidia GeForce GT 525M|result=The game itself is seriously epic, but only Direct3D 11 can run the game with shadows. Direct3D 9 and OpenGL leaves the shadows imprinted in the same spot it appeared from save states. Aside from that, the FPS ranges from 30-60 depending on how many things are on the screen.|tester=Doubled-revolutions}}
{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=Intel Core i5-2410M @ 2.3GHz|GPU=nVidia GeForce GT 525M|result=The game itself is seriously epic, but only Direct3D 11 can run the game with shadows. Direct3D 9 and OpenGL leaves the shadows imprinted in the same spot it appeared from save states. Aside from that, the FPS ranges from 30-60 depending on how many things are on the screen.|tester=Doubled-revolutions}}
{{testing/entry|revision=3.0-415|OS=Mac OS X 10.6.8|CPU=Intel Core 2 Duo @ 2.13GHz|GPU=nVidia GeForce 9400M|result=Strangely, this is the only game where graphics are rendered better by turning lighting off. On makes most items look closer to original (glow), but Mario looks all weird with white patches on him. Game is completely playable, though slow; about 50-60%. Update: literally no music at all if not using LLE, which also reduces speed by 20-30%. Seriously.|tester=Ac}}
{{testing/entry|revision=3.0-415|OS=Mac OS X 10.6.8|CPU=Intel Core 2 Duo @ 2.13GHz|GPU=nVidia GeForce 9400M|result=Strangely, this is the only game where graphics are rendered better by turning lighting off. On makes most items look closer to original (glow), but Mario looks all weird with white patches on him. Game is completely playable, though slow; about 50-60%. Update: literally no music at all if not using LLE, which also reduces speed by 20-30%. Seriously.|tester=Ac}}
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{{testing/entry|revision=3.0-688|OS=Mac OS X 10.7.3|CPU=Intel Core i5 @ 2.5GHz|GPU=AMD Radeon HD 6750M|result=Very Slow 50-60% Playable. Runs OK at 1080p.  Music plays for a few minutes then goes off.|tester=JPS58}}
{{testing/entry|revision=3.0-688|OS=Mac OS X 10.7.3|CPU=Intel Core i5 @ 2.5GHz|GPU=AMD Radeon HD 6750M|result=Very Slow 50-60% Playable. Runs OK at 1080p.  Music plays for a few minutes then goes off.|tester=JPS58}}
{{testing/entry|revision=3.0-690|OS=Windows 7 x64|CPU=AMD Phenom 960T X4 @ 5.033GHz|GPU=AMD Radeon HD 6950|result=OpenGL, 1680x1050, 3x internal resolution,Anti-Aliasing 16xQCSAA,Anisotropic 16x,Scale EFB copy,DSP LLE (on thread),EFB Copy to texture,OpenMP,OpenCL,Disable Per pixel depth,Real Wiimote. Game runs fullspeed 100%,it looks awesome!|tester=ChrisGamer}}
{{testing/entry|revision=3.0-690|OS=Windows 7 x64|CPU=AMD Phenom 960T X4 @ 5.033GHz|GPU=AMD Radeon HD 6950|result=OpenGL, 1680x1050, 3x internal resolution,Anti-Aliasing 16xQCSAA,Anisotropic 16x,Scale EFB copy,DSP LLE (on thread),EFB Copy to texture,OpenMP,OpenCL,Disable Per pixel depth,Real Wiimote. Game runs fullspeed 100%,it looks awesome!|tester=ChrisGamer}}
{{testing/entry|revision=3.0|OS=Windows 7 X64|CPU=Intel Core i7-920 @ 4GHz|GPU=AMD Radeon HD 5770|result=Runs full speed almost all of the time in the galaxies some slight dips here and there in certain galaxies the hub world is a little laggy game freezes occasionally. For graphics Using dx9 rendering with 3 times native resolution 16xAF everything else at stock. For DSP using LLE recompiler which is needed for music not to cut out. LLE on thread is enabled using dsound and 48000hz.  In the game properties I have accurate VBeam Emulation check on gives a speed boost and reduces annoying sound popping when framerate drops below 60 FPS.  Disabling Idle Skipping alongside that gives an even bigger speed boost buts makes the game really unstable for me freezes up constantly.|tester=DJHeadshot}}
{{testing/end}}
{{testing/end}}