Paper Mario: The Thousand-Year Door: Difference between revisions

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{{testing/entry|revision=3.0-688|OS=Windows 7 x64|CPU=Intel Core i7-2670QM|GPU=nVidia GeForce GT 540M|result=Good and playable. Used to be slow but I've changed some settings on my PC to fix. Occasional audio bugs, but not terribly bad.|tester=}}
{{testing/entry|revision=3.0-688|OS=Windows 7 x64|CPU=Intel Core i7-2670QM|GPU=nVidia GeForce GT 540M|result=Good and playable. Used to be slow but I've changed some settings on my PC to fix. Occasional audio bugs, but not terribly bad.|tester=}}
{{testing/entry|revision=3.0-801|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q9550|GPU=nVidia GeForce 560 Ti|result=Playable: full speed with minor drops, tons of audio glitches, LLE is too demanding for my system, enabling Accurate Vbeam Emulation seems to help with the sound. The music is also way too loud and makes it hard to hear some sound effects.|tester=}}
{{testing/entry|revision=3.0-801|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q9550|GPU=nVidia GeForce 560 Ti|result=Playable: full speed with minor drops, tons of audio glitches, LLE is too demanding for my system, enabling Accurate Vbeam Emulation seems to help with the sound. The music is also way too loud and makes it hard to hear some sound effects.|tester=}}
{{testing/entry|revision=3.0-863|OS=Windows 7 x64|CPU=Intel Core i7-3770 @ 3.4Ghz|GPU=nVidia GeForce GTX 670|result=Audio glitches with non-LLE, perfect with LLE. No slowdowns even at higher resolutions (720p). Water at Schwonk Fortress and Punies in the Great Tree still produce graphical errors. EFB to Ram reduces the graphical glitches of the punies to minor at best. Game is 100% playable in it's current state.|tester=}}
{{testing/entry|revision=3.5-79|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q9550 @ 2.8Ghz|GPU=nVidia GeForce GTX 560 Ti|result= Game is playable but the music is broken, it cuts off, plays too loud or too quiet for no reason, disappears, etc. Sound effects seem to be right, but the music problem is annoying. Other than that it's fine. With LLE the music seems to be ok but it's too demanding for my system.|tester=}}
{{testing/entry|revision=3.5-79|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q9550 @ 2.8Ghz|GPU=nVidia GeForce GTX 560 Ti|result= Game is playable but the music is broken, it cuts off, plays too loud or too quiet for no reason, disappears, etc. Sound effects seem to be right, but the music problem is annoying. Other than that it's fine. With LLE the music seems to be ok but it's too demanding for my system.|tester=}}
{{testing/entry|revision=3.5|OS=Windows Vista x86|CPU=Intel Pentium 4 @ 3.2GHz|GPU=Intel GMA 82945G|result=12~15 FPS outside, 20~25 FPS in battle due to low-end system. Random crashes. Also when the little things that come at you at the beginning after the first battle they appear as EFB static on all EFB hacks. I was actually surprised to see battles at more FPS. Performance guide settings.|tester=Wiigeek336}}
{{testing/entry|revision=3.5|OS=Windows Vista x86|CPU=Intel Pentium 4 @ 3.2GHz|GPU=Intel GMA 82945G|result=12~15 FPS outside, 20~25 FPS in battle due to low-end system. Random crashes. Also when the little things that come at you at the beginning after the first battle they appear as EFB static on all EFB hacks. I was actually surprised to see battles at more FPS. Performance guide settings.|tester=Wiigeek336}}