Paper Mario: The Thousand-Year Door: Difference between revisions

Jump to navigation Jump to search
No edit summary
Line 70: Line 70:
{{testing/entry|revision=3.5|OS=Windows 7 x64|CPU=AMD FX-4130 @ 4.2GHz|GPU=nVidia GeForce GTX 550 Ti|result=Runs at a smooth 60 FPS in everything but transitions, and in some cut-scenes with big effects.|tester=}}
{{testing/entry|revision=3.5|OS=Windows 7 x64|CPU=AMD FX-4130 @ 4.2GHz|GPU=nVidia GeForce GTX 550 Ti|result=Runs at a smooth 60 FPS in everything but transitions, and in some cut-scenes with big effects.|tester=}}
{{testing/entry|revision=3.5-392|OS=Windows 7 x64|CPU=Intel Core i5-3570K|GPU=nVidia GeForce 560 Ti|result=100% speed, need to use LLE or sound will be glitchy (too loud, too low, music cutting off). DSound seems to be more stable under LLE emulation, sound corruption may happen after a few hours of continuous play. Some minor graphical glitches, very noticeable graphical glitch in areas with reflective water (Shhwonk Fortress underground). Some really minor stuttering even with full FPS in some areas. All these problems are very minor, the game so far is 100% playable.|tester=Herpderpus}}
{{testing/entry|revision=3.5-392|OS=Windows 7 x64|CPU=Intel Core i5-3570K|GPU=nVidia GeForce 560 Ti|result=100% speed, need to use LLE or sound will be glitchy (too loud, too low, music cutting off). DSound seems to be more stable under LLE emulation, sound corruption may happen after a few hours of continuous play. Some minor graphical glitches, very noticeable graphical glitch in areas with reflective water (Shhwonk Fortress underground). Some really minor stuttering even with full FPS in some areas. All these problems are very minor, the game so far is 100% playable.|tester=Herpderpus}}
{{testing/entry|revision=3.5-397|OS=Windows 7 x86|CPU=Intel Core i7-3820QM @ 2.7 GHz|GPU=AMD FirePro M2000|result=Playable, constant 60 FPS with Direct3d9 at 1600x900 resolution.|tester=Shirsakbc}}
{{testing/entry|revision=3.5-397|OS=Windows 7 x86|CPU=Intel Core i7-3820QM @ 2.7GHz|GPU=AMD FirePro M2000|result=Playable, constant 60 FPS with Direct3d9 at 1600x900 resolution.|tester=Shirsakbc}}
{{testing/entry|revision=3.5-402|OS=Windows 7 x64|CPU=Intel Core i7-3770 @ 3.4GHz|GPU=nVidia GeForce GTX 680|result=Fully Playable without any graphical or Sound issues on 1080p! Played with Widescreen Hack on DirectX 9 Plugin and DSP LLE Recompiler with DSound.|tester=StarDave}}
{{testing/entry|revision=3.5-402|OS=Windows 7 x64|CPU=Intel Core i7-3770 @ 3.4GHz|GPU=nVidia GeForce GTX 680|result=Fully Playable without any graphical or Sound issues on 1080p! Played with Widescreen Hack on DirectX 9 Plugin and DSP LLE Recompiler with DSound.|tester=StarDave}}
{{testing/entry|revision=3.5-1159|OS=Windows 7 x64|CPU=Intel Pentium G860|GPU=AMD Radeon HD 7770|result=Playable at mostly full speed at 1.5x native, D3D9; and using the new DSP HLE emulation.  Minor visual glitch with reflective water.  No apparent audio problems that existed with HLE in older builds.|tester=}}
{{testing/entry|revision=3.5-1159|OS=Windows 7 x64|CPU=Intel Pentium G860|GPU=AMD Radeon HD 7770|result=Playable at mostly full speed at 1.5x native, D3D9; and using the new DSP HLE emulation.  Minor visual glitch with reflective water.  No apparent audio problems that existed with HLE in older builds.|tester=}}