The Legend of Zelda: Skyward Sword: Difference between revisions

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*If you are using any builds from {{revision|3.5-1025}} to {{revision|4.0-146}}, use Direct3D9 to avoid this problem. If you are using any build prior to {{revision|3.5-1025}}, Direct3D9 or OpenGL will work.
*If you are using any builds from {{revision|3.5-1025}} to {{revision|4.0-146}}, use Direct3D9 to avoid this problem. If you are using any build prior to {{revision|3.5-1025}}, Direct3D9 or OpenGL will work.
{{image|Skywardsword-PirateStronghold.jpg|In some areas the floor is over part of Link.|br}}
{{image|Skywardsword-PirateStronghold.jpg|In some areas the floor is over part of Link.|br}}
===<s> OpenGL SSAA </s>===
If using SSAA with OpenGL, either through Dolphin or an external system like the nvidia control panel, it will have severe graphics distortions. This only occurs when Format Changes are emulated, and this is forced in the GameINI, so the graphics will appeared glitched then go away upon opening graphics settings. You could alter the INI or use that trick to turn on "Ignore Format Changes" and get around it, but without format change emulation many objects, such as flowers, grass, banners, etc will never appear. Other forms of OpenGL anti-aliasing are unaffected. See {{issue|6688}}. Fixed in {{revision|4.0-511}}
{{image|SkywardSword OGLSSAA.jpg|The lower right quadrant is excluded|br}}


=== OpenGL Horizontal Black Line ===
=== OpenGL Horizontal Black Line ===
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If "Cache Display Lists" is enabled, Link's sword's blade may disappear. Do not enable "Cache Display Lists" to prevent the problem from occurring.
If "Cache Display Lists" is enabled, Link's sword's blade may disappear. Do not enable "Cache Display Lists" to prevent the problem from occurring.
*If you want to use cache display lists, there is a method that allows it to be on while keeping the sword. First, make sure "Cache Display Lists" is not checked, then load the game. Pull out the sword, then go into the graphics options and enable the "Cache Display Lists". The sword will remain, even after putting away the sword or traveling to other areas. It appears to hold even after resetting emulation. It may however give out at some point, and require a repeat of this procedure.
*If you want to use cache display lists, there is a method that allows it to be on while keeping the sword. First, make sure "Cache Display Lists" is not checked, then load the game. Pull out the sword, then go into the graphics options and enable the "Cache Display Lists". The sword will remain, even after putting away the sword or traveling to other areas. It appears to hold even after resetting emulation. It may however give out at some point, and require a repeat of this procedure.
===<s> OpenGL SSAA </s>===
If using SSAA with OpenGL, either through Dolphin or an external system like the nVidia control panel, it will have severe graphics distortions. This only occurs when Format Changes are emulated, and this is forced in the GameINI, so the graphics will appear glitched then go away upon opening graphics settings. You could alter the INI or use that trick to turn on "Ignore Format Changes" and get around it, but without format change emulation many objects, such as flowers, grass, banners, etc will never appear. Other forms of OpenGL anti-aliasing are unaffected. See {{issue|6688}}. Fixed in {{revision|4.0-511}}
{{image|SkywardSword OGLSSAA.jpg|The lower right quadrant is excluded|br}}


== Configuration ==
== Configuration ==