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The Legend of Zelda: Skyward Sword: Difference between revisions
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===<s> OpenGL SSAA </s>=== | ===<s> OpenGL SSAA </s>=== | ||
If using SSAA with OpenGL, either through Dolphin or an external system like the nVidia control panel, it will have severe graphics distortions. This only occurs when Format Changes are emulated, and this is forced in the GameINI, so the graphics will appear glitched then go away upon opening graphics settings. You could alter the INI or use that trick to turn on "Ignore Format Changes" and get around it, but without format change emulation many objects, such as flowers, grass, banners, etc will never appear. Other forms of OpenGL anti-aliasing are unaffected. See {{issue|6688}}. Fixed in {{revision|4.0-511}} | If using SSAA with OpenGL, either through Dolphin or an external system like the nVidia control panel, it will have severe graphics distortions. This only occurs when Format Changes are emulated, and this is forced in the GameINI, so the graphics will appear glitched then go away upon opening graphics settings. You could alter the INI or use that trick to turn on "Ignore Format Changes" and get around it, but without format change emulation many objects, such as flowers, grass, banners, etc will never appear. Other forms of OpenGL anti-aliasing are unaffected. See {{issue|6688}}. Fixed in {{revision|4.0-511}}. | ||
{{image|SkywardSword OGLSSAA.jpg|The lower right quadrant is excluded|br}} | {{image|SkywardSword OGLSSAA.jpg|The lower right quadrant is excluded|br}} | ||