Super Paper Mario: Difference between revisions

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{{testing/entry|revision=4.0.2|OS=Windows 8.1 x64|CPU=Intel Core i5-4200U @ 1.6GHz|GPU=Intel HD Graphics 4400|result=Playable, tested with DX11 backend. 100% speed with slowdowns to 75% in large areas or with many enemies onscreen.|tester=Bluefintuna}}
{{testing/entry|revision=4.0.2|OS=Windows 8.1 x64|CPU=Intel Core i5-4200U @ 1.6GHz|GPU=Intel HD Graphics 4400|result=Playable, tested with DX11 backend. 100% speed with slowdowns to 75% in large areas or with many enemies onscreen.|tester=Bluefintuna}}
{{testing/entry|revision=4.0-1142|OS=Windows 7 x64|CPU=AMD Phenom II X4 965 @ 3.6GHz|GPU=nVidia GeForce GTX 660 Ti|result=Playable,mostly 60 FPS, however the crash from Chapter 6-1 is back as of rev1142 or earlier. It can still be fixed by setting Bounding Box Calculation to off.|tester=Gamecue}}
{{testing/entry|revision=4.0-1142|OS=Windows 7 x64|CPU=AMD Phenom II X4 965 @ 3.6GHz|GPU=nVidia GeForce GTX 660 Ti|result=Playable,mostly 60 FPS, however the crash from Chapter 6-1 is back as of rev1142 or earlier. It can still be fixed by setting Bounding Box Calculation to off.|tester=Gamecue}}
{{testing/entry|revision=4.0-5565|OS=Mac OS X 10.10.2|CPU=Intel Core i7-4770HQ @ 2.2GHz|GPU=Intel Iris Pro|result=Playable, 60 FPS, occasional drops graphical glitches during transitions (even with EFB copies set to RAM), Tippi (and other Pixls, miniature Marios, etc) often invisible|tester=Erdnaqwe}}
{{testing/entry|revision=4.0-5565|OS=Mac OS X 10.10.2|CPU=Intel Core i7-4770HQ @ 2.2GHz|GPU=Intel Iris Pro|result=Playable, 60 FPS, occasional drops, graphical glitches during transitions (even with EFB copies set to RAM), Tippi (and other Pixls, miniature Marios, etc) often invisible|tester=Erdnaqwe}}
{{testing/end}}
{{testing/end}}