Star Wars Rogue Squadron II: Rogue Leader: Difference between revisions

Jump to navigation Jump to search
m (Text replacement - "\|efbcopy(\s*)=(\s*)[rR][aA][mM]" to "|efb2texonly$1=$2Off")
m (Text replacement - "\s[rR][aA][mM]\s" to " RAM ")
Line 23: Line 23:


=== Black Effects ===
=== Black Effects ===
With EFB to Texture, numerous EFB effects are inky black instead of smoothly transparent. Missiles, cloaking fields, and heat effects are just a few of the many effects that are broken. Use EFB to Ram to emulate these effects properly.
With EFB to Texture, numerous EFB effects are inky black instead of smoothly transparent. Missiles, cloaking fields, and heat effects are just a few of the many effects that are broken. Use EFB to RAM to emulate these effects properly.


=== Incorrect Targeting Computer Colors ===
=== Incorrect Targeting Computer Colors ===
As of {{revision|4.0-5205}}, the targeting computer no longer requires EFB to Ram to function. However, with EFB to Texture the colors will be washed out. EFB to Ram has proper emulation with full color, but the targeting computer runs at 1x native regardless of the internal resolution used in the rest of the game. There is currently no solution that has higher IRs with proper colors. Use EFB to Ram for the most accurate emulation.  
As of {{revision|4.0-5205}}, the targeting computer no longer requires EFB to RAM to function. However, with EFB to Texture the colors will be washed out. EFB to RAM has proper emulation with full color, but the targeting computer runs at 1x native regardless of the internal resolution used in the rest of the game. There is currently no solution that has higher IRs with proper colors. Use EFB to RAM for the most accurate emulation.  


=== Incorrect Scaling in Introductory Scenes ===
=== Incorrect Scaling in Introductory Scenes ===