Sonic Heroes: Difference between revisions

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|modes    = Single-player, Multiplayer (2)
|modes    = Single-player, Multiplayer (2)
|input    = GameCube Controller
|input    = GameCube Controller
|forumlink = http://forums.dolphin-emu.org/Thread-gc-sonic-heroes--26028
|forumlink = https://forums.dolphin-emu.org/Thread-gc-sonic-heroes--26028
}}
}}


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=== <s>Graphical Glitches with IR>1</s> ===
=== <s>Graphical Glitches with IR>1</s> ===
Odd black areas appear on the right side of the screen in-game on all backends. As of {{revision|4.0-1474}}, the core problem has been partially addressed, see {{issue|267}} and the [https://dolphin-emu.org/blog/2014/04/30/dolphin-progress-report-april-2014/#40-1474-consider-shifted-pixel-centers-by-neobrain April Dolphin Progress Report]. This can be avoided by enabling the '''Vertex Rounding Hack''' under Graphics Settings -> Hacks in {{revision|5.0-3251}} or newer, though GPU performance takes a hit when enabling this option. It's now on by default for this game in {{revision|5.0-8896}} and later.
Odd black areas appear on the right side of the screen in-game on all backends. As of {{revision|4.0-1474}}, the core problem has been partially addressed, see {{issue|267}} and the [https://dolphin-emu.org/blog/2014/04/30/dolphin-progress-report-april-2014/#40-1474-consider-shifted-pixel-centers-by-neobrain April Dolphin Progress Report]. This can be avoided by enabling the '''Vertex Rounding Hack''' under Graphics Settings Hacks in {{revision|5.0-3251}} or newer, though GPU performance takes a hit when enabling this option. It's now on by default for this game in {{revision|5.0-8896}} and later.


{{image|Sonic Heroes Black Areas.png|Black areas (both backends)}}
{{image|Sonic Heroes Black Areas.png|Black areas (both backends)}}
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<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}} -->
{{testing/entry|revision=6758|OS=Mac OS X 10.6.8|CPU=Intel Core 2 Duo @ 2.13 GHz|GPU=NVIDIA GeForce 9400M|result=Working well at about 20-30FPS; about half-speed. Small shadow glitch. Rapidfire buttons glitch not present. When EFB scale is set to 1x, shadow glitch disappears and also speed goes up 10-20FPS.|tester=Ac}}
{{testing/entry|revision=6758|OS=Mac OS X 10.6.8|CPU=Intel Core 2 Duo @ 2.13 GHz|GPU=NVIDIA GeForce 9400M|result=Working well at about 20-30FPS; about half-speed. Small shadow glitch. Rapidfire buttons glitch not present. When EFB scale is set to 1x, shadow glitch disappears and also speed goes up 10-20FPS.|tester=Ac}}
{{testing/entry|revision=6798|OS=Windows|CPU=Intel Core 2 Quad Q9550|GPU=NVIDIA GeForce GTX 465|result=Black areas appear on the screen in-game unless the Direct3D11 plugin, the EFB scale is set to 1x, and anti-aliasing is turned off. [http://www.youtube.com/watch?v=w6BnEoAcbwI Dolphin Emulator Sonic Heroes rendering bug (R6798)]|tester=soundspark}}
{{testing/entry|revision=6798|OS=Windows|CPU=Intel Core 2 Quad Q9550|GPU=NVIDIA GeForce GTX 465|result=Black areas appear on the screen in-game unless the Direct3D11 plugin, the EFB scale is set to 1x, and anti-aliasing is turned off. [https://www.youtube.com/watch?v=w6BnEoAcbwI Dolphin Emulator Sonic Heroes rendering bug (R6798)]|tester=soundspark}}
{{testing/entry|revision=7367|OS=Windows 7|CPU=AMD Phenom II 720 BE @ 3.2 GHz|GPU=ATI Radeon HD 4850|result=Working good at 50FPS. EFB Scale set to 1 and EFB Copy set to texture.Using DX11 Plugin|tester=ultramann}}
{{testing/entry|revision=7367|OS=Windows 7|CPU=AMD Phenom II 720 BE @ 3.2 GHz|GPU=ATI Radeon HD 4850|result=Working good at 50FPS. EFB Scale set to 1 and EFB Copy set to texture.Using DX11 Plugin|tester=ultramann}}
{{testing/entry|revision=3.0-416|OS=Slackware 13.37|CPU=Intel Core i5-2500K @ 3.3 GHz|GPU=NVIDIA GeForce GTX 550 Ti|result=Consistent 60FPS. Fully playable with no major issues. On OpenGL the black areas can be eliminated by setting Render to Main Window, Auto Adjust Window Size, turning IR to 1x, then switching to Auto (Window Size) in-game. Using fullscreen, anti-aliasing, or EFB Copies -> RAM brings the black areas back.|tester=Shonumi}}
{{testing/entry|revision=3.0-416|OS=Slackware 13.37|CPU=Intel Core i5-2500K @ 3.3 GHz|GPU=NVIDIA GeForce GTX 550 Ti|result=Consistent 60FPS. Fully playable with no major issues. On OpenGL the black areas can be eliminated by setting Render to Main Window, Auto Adjust Window Size, turning IR to 1x, then switching to Auto (Window Size) in-game. Using fullscreen, anti-aliasing, or EFB Copies RAM brings the black areas back.|tester=Shonumi}}
{{testing/entry|revision=3.5-1387|OS=Windows 8|CPU=AMD Phenom II X4 965 @ 3.4 GHz|GPU=AMD Radeon HD 6850|result=Constant 60FPS. Runs perfectly, no problem.|tester=}}
{{testing/entry|revision=3.5-1387|OS=Windows 8|CPU=AMD Phenom II X4 965 @ 3.4 GHz|GPU=AMD Radeon HD 6850|result=Constant 60FPS. Runs perfectly, no problem.|tester=}}
{{testing/entry|revision=3.5-2319|OS=Windows 7|CPU=Intel Core i3-2330 M @ 2.2 GHz|GPU=Intel HD Graphics 3000|result=Playable, 40~60FPS during gameplay, it slows down while selecting your team, the audio gets chopped when there are lots of actors around. Can be played with Anti-Aliasing set to 4x, but the ground may look weird. Weird AI glitches (cannons not working properly, wrong jump aim...) and some 3D models just go missing randomly making you fell at some random place, but there are few chances of these occurring.|tester=Oddlyoko2K}}
{{testing/entry|revision=3.5-2319|OS=Windows 7|CPU=Intel Core i3-2330 M @ 2.2 GHz|GPU=Intel HD Graphics 3000|result=Playable, 40~60FPS during gameplay, it slows down while selecting your team, the audio gets chopped when there are lots of actors around. Can be played with Anti-Aliasing set to 4x, but the ground may look weird. Weird AI glitches (cannons not working properly, wrong jump aim...) and some 3D models just go missing randomly making you fell at some random place, but there are few chances of these occurring.|tester=Oddlyoko2K}}