Fight Night Round 2: Difference between revisions

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General maintenance with AutoWikiBrowser
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|modes    = Single-player, Multiplayer (2)
|modes    = Single-player, Multiplayer (2)
|input    = GameCube Controller
|input    = GameCube Controller
|forumlink = http://forums.dolphin-emu.org/Thread-gc-fight-night-round-2--26115
|forumlink = https://forums.dolphin-emu.org/Thread-gc-fight-night-round-2--26115
}}
}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=4.0|OS=Windows|CPU=Intel Core 2 Quad Q9450 @ 3.4 GHz|GPU=AMD Radeon HD 6950|result=[http://www.dailymotion.com/video/x1jmhau_fight-night-round-2-hd-on-dolphin-emulator-widescreen-hack_videogames Fight Night Round 2 HD Widescreen Hack]|tester=Spartacus}}
{{testing/entry|revision=4.0|OS=Windows|CPU=Intel Core 2 Quad Q9450 @ 3.4 GHz|GPU=AMD Radeon HD 6950|result=[https://www.dailymotion.com/video/x1jmhau_fight-night-round-2-hd-on-dolphin-emulator-widescreen-hack_videogames Fight Night Round 2 HD Widescreen Hack]|tester=Spartacus}}
{{testing/entry|revision=5.0-4742|OS=Windows 10|CPU=Intel Core i7-6700K @ 4 GHz|GPU=NVIDIA GeForce GTX 1080|result=Playable. FPS are not stable. Game is running between 40-60 FPS in some sections. Needs 'CPU Clock Override' adjustment for constant 60 FPS. VP6 videos are glitchy. For Super Punch Out title, you must be slide to 'Texture Cache Accuracy' setting 'Fast' to 'Safe' to display sprites correctly.|tester=SuperSonic}}
{{testing/entry|revision=5.0-4742|OS=Windows 10|CPU=Intel Core i7-6700K @ 4 GHz|GPU=NVIDIA GeForce GTX 1080|result=Playable. FPS are not stable. Game is running between 40-60 FPS in some sections. Needs 'CPU Clock Override' adjustment for constant 60 FPS. VP6 videos are glitchy. For Super Punch Out title, you must be slide to 'Texture Cache Accuracy' setting 'Fast' to 'Safe' to display sprites correctly.|tester=SuperSonic}}
{{testing/end}}
{{testing/end}}