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(Restored the 4x scaling comment (see discussion)) |
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*Use an Internal Resolution that is higher than your window/fullscreen resolution. This means for lower resolutions you will need an Internal Resolution of 2x Native, and for higher resolutions you will need 3x Native. This will remove/reduce the DOF blur without breaking anything. | *Use an Internal Resolution that is higher than your window/fullscreen resolution. This means for lower resolutions you will need an Internal Resolution of 2x Native, and for higher resolutions you will need 3x Native. This will remove/reduce the DOF blur without breaking anything. | ||
**EFB Copies - Virtual is required for this to work on the latest revisions. | **EFB Copies - Virtual is required for this to work on the latest revisions. | ||
*Super Sample Anti-Aliasing (SSAA), combined with an Internal Resolution equal to or greater then your current resolution, will reduce the blur more than any other option available. It will allow for crystal clear distance areas without breaking any effects. Unfortunately, SSAA is very GPU intensive, so this can only be done by those with strong video cards. | *Super Sample Anti-Aliasing (SSAA), combined with an Internal Resolution equal to or greater then your current resolution, will reduce the blur more than any other option available. It will allow for crystal clear distance areas without breaking any effects. Unfortunately, SSAA is very GPU intensive, so this can only be done by those with strong video cards. | ||
**EFB Copies - Virtual is required for this to work on the latest revisions. | **EFB Copies - Virtual is required for this to work on the latest revisions. |