Dragon Ball Z: Budokai: Difference between revisions
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{{Infobox VG | {{Infobox VG | ||
|title = Dragon Ball Z: Budokai | |title = Dragon Ball Z: Budokai | ||
|image = [[File:DragonBallZBudokaiGC.jpg|300px]] | |image = [[File:DragonBallZBudokaiGC.jpg|300px|Dragon Ball Z: Budokai]] | ||
|developer = Dimps | |developer = Dimps | ||
|publisher = | |publisher = {{vgrelease|NA / AU|Atari}}<br />{{vgrelease|JP / EU|Bandai}} | ||
|series = ''Dragon Ball'' | |series = ''Dragon Ball'' | ||
|genre = Fighting | |genre = Fighting | ||
|modes = Single- | |modes = Single-Player, Multiplayer | ||
|platforms = [[ | |platforms = [[Nintendo GameCube]], PlayStation 2 | ||
|media = GameCube Optical Disc, DVD | |media = GameCube Optical Disc, DVD | ||
|input = Gamepad | |input = Gamepad | ||
|compatibility = {{ratingsGC|name=Dragon Ball Z: Budokai}}}} | |compatibility = {{ratingsGC|name=Dragon Ball Z: Budokai}} | ||
}} | |||
'''''Dragon Ball Z: Budokai''''' is the first game of the Budokai series of fighting games based on the Dragon Ball media franchise. Originally it was released for the PlayStation 2, but was later released on the Nintendo GameCube with aditional cel-shaded graphics. | '''''Dragon Ball Z: Budokai''''' is the first game of the Budokai series of fighting games based on the Dragon Ball media franchise. Originally it was released for the PlayStation 2, but was later released on the [[Nintendo GameCube]] with aditional cel-shaded graphics. | ||
== Gameplay == | == Gameplay == | ||
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== Problems == | == Problems == | ||
===Crackling sound=== | |||
The sound occasionally cracks, usually during cutscenes where the sound gets to a high pitch. | |||
== Configuration == | == Configuration == | ||
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|graphicspluginnotes = | |graphicspluginnotes = | ||
|forcefilter = | |forcefilter = | ||
|forcefilternotes = | |forcefilternotes = | ||
|widescreenhack = | |widescreenhack = | ||
|widescreenhacknotes = | |widescreenhacknotes = | ||
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== Testing == | == Testing == | ||
{{Testing}} | {{Testing}} | ||
<!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=}}--> | <!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{Test Entry|revision=5960|OS=Windows 7 (x64)|CPU=Intel i7 930 3.53Ghz|GPU=AMD Radeon 5770|result=Nearly Perfect}} | {{Test Entry|revision=5960|OS=Windows 7 (x64)|CPU=Intel i7 930 3.53Ghz|GPU=AMD Radeon 5770|result=Nearly Perfect|tester=}} | ||
{{Test Entry|revision=6452|OS=Windows 7 (x64)|CPU=Intel i5 M430|GPU=AMD Radeon 5730|result=Very good (50/50 frames in HDD)}} | {{Test Entry|revision=6452|OS=Windows 7 (x64)|CPU=Intel i5 M430|GPU=AMD Radeon 5730|result=Very good (50/50 frames in HDD)|tester=}} | ||
{{Test Entry|revision=7257|OS=Windows 7 x64|CPU=Intel Core i7 860|GPU=ATI Radeon 5770|result=Perfect 60 FPS, no graphical problems, only some occasional crackling in the sound|tester=[[User:ThatLuciano|ThatLuciano]]}} | |||
|} | |} | ||
Revision as of 22:08, 6 March 2011
Dragon Ball Z: Budokai | |
---|---|
Developer(s) | Dimps |
Publisher(s) | |
Series | Maximum number of loops have been performed
|
Platform(s) | GameCube |
Genre(s) | Fighting |
Mode(s) | Single-Player, Multiplayer |
Input methods | |
Compatibility | 4 Playable |
GameIDs | |
See also... |
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Dragon Ball Z: Budokai is the first game of the Budokai series of fighting games based on the Dragon Ball media franchise. Originally it was released for the PlayStation 2, but was later released on the Nintendo GameCube with aditional cel-shaded graphics.
Gameplay
Two characters fight in a three-dimensional environment until the health meter of one character is depleted, and the opposing player wins. The player is able to initiate a variety of special moves in order to defeat his or her opponent.
The game follows the Dragon Ball Z timeline starting with Goku and Piccolo's fight with Raditz up to Gohan's final battle with Cell with a total of 23 playable characters. Features included in the game were a story mode, a versus mode, a tournament stage, and an items shop which allowed the player to purchase various customization abilities using money that was gained through the various challenges in the story mode and tournament victories. The story mode also included a few "what if" episode's to play, retelling iconic events in the Dragon Ball history with a few twists.
Problems
Crackling sound
The sound occasionally cracks, usually during cutscenes where the sound gets to a high pitch.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Scaled EFB Copy | On |
Testing
Template:Test Entry Template:Test Entry Template:Test Entry |}