Max & the Magic Marker (Wii): Difference between revisions
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Revision as of 05:46, 1 December 2016
Max & the Magic Marker | |
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Developer(s) | Press Play |
Publisher(s) | Easy Interactive |
Platform(s) | Wii |
Release date(s) | EU July 30, 2011 |
Genre(s) | Platform |
Mode(s) | Single-player |
Input methods | Wii Remote |
Compatibility | 4 Playable |
GameIDs | |
See also... |
WiiWare Version |
Max & the Magic Marker will be familiar to fans of platform games but provides a unique twist that allows the player's imagination to literally run wild. The player must use the magic marker to solve puzzles, overcome obstacles, and defeat enemies. Along the way you must collect ink in order to continue drawing. On the Wii, the player will use the nunchuk for player movement while the remote controls your marker. At any point the player can pause the action to draw their way out of sticky situations. Max, the game's hero, is a young boy who loves to draw. One day he receives a mysterious orange marker in the mail. As he begins drawing with the mysterious marker he quickly notices it has magical powers. Anything Max draws starts moving on the paper and comes to life. The monster he draws begins messing around with Max's artwork and so Max decides to draw himself into his picture and that is where the adventure begins.
Problems
There are no reported problems with this title.
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Max & the Magic Marker since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |