Template:Config/sandbox: Difference between revisions

From Dolphin Emulator Wiki
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 3: Line 3:
     {{{dualcore|}}}
     {{{dualcore|}}}
     {{{speedlimit|}}}
     {{{speedlimit|}}}
    {{{ntscj|}}}
     {{{panichandlers|}}}
     {{{panichandlers|}}}
     {{{skipbios|}}}
     {{{skipbios|}}}
Line 10: Line 9:
     <!-- GRAPHICS GENERAL -->
     <!-- GRAPHICS GENERAL -->
     {{{gfxbackend|}}}
     {{{gfxbackend|}}}
    {{{fullres|}}}
     {{{aspectratio|}}}
     {{{aspectratio|}}}
     {{{vsync|}}}
     {{{vsync|}}}
Line 60: Line 58:
     {{{fprf|}}}
     {{{fprf|}}}
     {{{syncgputhread|}}}
     {{{syncgputhread|}}}
     {{{fastdisc|}}}
     {{{fastdisc|}}}|
    {{{patches|}}}|
     Only configuration options for the best compatibility where they deviate from defaults are listed.
     Only configuration options for the best compatibility where they deviate from defaults are listed.
<!-- GENERAL -->{{#vardefine:iniheader|}}{{#if:
<!-- GENERAL -->{{#vardefine:iniheader|}}{{#if:
     <!-- ini n/a -->
     <!-- ini n/a -->
    {{{ntscj|}}}
     {{{panichandlers|}}}
     {{{panichandlers|}}}
     {{{skipbios|}}}{{#if:
     {{{skipbios|}}}{{#if:
Line 80: Line 76:
     {{!}}-
     {{!}}-
     {{#if:{{{speedlimit|}}}|{{!}}Settings > General > {{Config required|Speed Limit|EmulationSpeed|decimal|Limits the speed of emulation|{{{speedlimit|}}}|10-200% or Unlimited}}{{{speedlimitnotes|}}}}}
     {{#if:{{{speedlimit|}}}|{{!}}Settings > General > {{Config required|Speed Limit|EmulationSpeed|decimal|Limits the speed of emulation|{{{speedlimit|}}}|10-200% or Unlimited}}{{{speedlimitnotes|}}}}}
    {{!}}-
    {{#if:{{{ntscj|}}}|{{!}}Settings > ??? > {{Config required|Force Console as NTSC-J||boolean|Force Console as NTSC-J|{{{ntscj|}}}}}{{{ntscjnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{panichandlers|}}}|{{!}}Settings > Interface > {{Config required|Use Panic Handlers||boolean|Shows a pop-up when an error or a panic condition is encountered|{{{panichandlers|}}}}}{{{panichandlersnotes|}}}}}
     {{#if:{{{panichandlers|}}}|{{!}}Settings > Interface > {{Config required|Use Panic Handlers||boolean|Shows a pop-up when an error or a panic condition is encountered|{{{panichandlers|}}}}}{{{panichandlersnotes|}}}}}
Line 94: Line 88:
}}<!-- GRAPHICS -->{{#vardefine:iniheader|}}{{#if:
}}<!-- GRAPHICS -->{{#vardefine:iniheader|}}{{#if:
     <!-- ini n/a -->
     <!-- ini n/a -->
    {{{fullres|}}}
     {{{startfull|}}}
     {{{startfull|}}}
     {{{rendertomain|}}}
     {{{rendertomain|}}}
Line 136: Line 129:
     {{!}}-
     {{!}}-
     {{#if:{{{gfxbackend|}}}|{{!}}Graphics > General > {{Config required|Video Back End|GFXBackend|string|Selects which graphical API interface should be used for display rendering|{{{gfxbackend|}}}|{{#vardefineecho:=|OpenGL=OGL, Direct3D11=D3D, Direct3D12=D3D12, Vulkan=Vulkan, Software=Software Renderer}}}}{{{gfxbackendnotes|}}}}}
     {{#if:{{{gfxbackend|}}}|{{!}}Graphics > General > {{Config required|Video Back End|GFXBackend|string|Selects which graphical API interface should be used for display rendering|{{{gfxbackend|}}}|{{#vardefineecho:=|OpenGL=OGL, Direct3D11=D3D, Direct3D12=D3D12, Vulkan=Vulkan, Software=Software Renderer}}}}{{{gfxbackendnotes|}}}}}
    {{!}}-
    {{#if:{{{fullres|}}}|{{!}}Graphics > ??? > {{Config required|Fullscreen Resolution||boolean|Selects what the monitor resolution should be set to for fullscreen mode.|{{{fullres|}}}}}{{{fullresnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{aspectratio|}}}|{{!}}Graphics > General > {{Config required|Aspect Ratio|AspectRatio|string|Selects what aspect ratio the monitor should display the game in|{{{aspectratio|}}}|{{#vardefineecho:=|Auto=0, Force 16:9=1, Force 4:3=2, Stretch to Window=3}}}}{{{aspectrationotes|}}}}}
     {{#if:{{{aspectratio|}}}|{{!}}Graphics > General > {{Config required|Aspect Ratio|AspectRatio|string|Selects what aspect ratio the monitor should display the game in|{{{aspectratio|}}}|{{#vardefineecho:=|Auto=0, Force 16:9=1, Force 4:3=2, Stretch to Window=3}}}}{{{aspectrationotes|}}}}}
Line 250: Line 241:
     {{!}}}
     {{!}}}
}}<!-- GAME PROPERTIES -->{{#if:
}}<!-- GAME PROPERTIES -->{{#if:
    <!-- ini n/a -->
    {{{patches|}}}{{#if:
     <!-- Core -->
     <!-- Core -->
     {{{mmu|}}}
     {{{mmu|}}}
Line 268: Line 257:
     {{!}}-
     {{!}}-
     {{#if:{{{fastdisc|}}}|{{!}}Properties > General > {{Config required|Speed up Disc Transfer Rate|FastDiscSpeed|boolean|Enables fast disc access|{{{fastdisc|}}}}}{{{fastdiscnotes|}}}}}
     {{#if:{{{fastdisc|}}}|{{!}}Properties > General > {{Config required|Speed up Disc Transfer Rate|FastDiscSpeed|boolean|Enables fast disc access|{{{fastdisc|}}}}}{{{fastdiscnotes|}}}}}
    {{!}}-
    {{#if:{{{patches|}}}|{{!}}Properties > ??? > {{Config required|Patches||string|Patching required|{{{patches|}}}|{{#vardefineecho:=|_=_}}}}{{{patchesnotes|}}}}}
     {{!}}-
     {{!}}-
     {{!}}}
     {{!}}}
Line 373: Line 360:
     {{{framelimitnotes|}}}
     {{{framelimitnotes|}}}
     {{#regex:{{{cpuengine}}}|/.*[iI][lL].*/}}
     {{#regex:{{{cpuengine}}}|/.*[iI][lL].*/}}
    {{{ntscj|}}}
     {{{ubershaders|}}}
     {{{ubershaders|}}}
     {{{ubershadersnotes|}}}
     {{{ubershadersnotes|}}}

Revision as of 01:30, 14 February 2022

[edit] [purge] Template documentation

This template outputs a standardized set of configuration information.

Features

New features in this sandbox version:

Issues

  • Requires {{#vardefineecho:=|setting=gameini}} for all string-based settings for using equal signs.
  • String-based settings need empty equation when ini isn't available.
  • Those using decimal will accept "Unlimited" as input.

Example

{{Config/sandbox
|dualcore               = Off
|dualcorenotes          = Show File Select menus properly
}}

Produces

Only configuration options for the best compatibility where they deviate from defaults are listed.

General

Configuration Setting GameINI [Core] Notes
Settings > General > Enable Dual Core Off CPUThread = False Show File Select menus properly
|No configuration changes are known to affect compatibility for this title.}}

Full preview

Only configuration options for the best compatibility where they deviate from defaults are listed.

General

Configuration Setting GameINI [Core] Notes
Settings > General > Enable Dual Core On CPUThread = True Boolean
Settings > General > Speed Limit 100% EmulationSpeed = 1 Decimal
Settings > Interface > Use Panic Handlers On Boolean
Settings > GameCube > Skip GC BIOS On Boolean
Settings > Advanced > CPU Emulator Engine JIT x64 CPUCore = 1 String
Settings > Advanced > CPU Clock Override 100% Overclock = 1 Decimal

Graphics

Configuration Setting See GameINI for headings Notes
Graphics > General > Video Back End OpenGL GFXBackend = OGL String
Graphics > General > Aspect Ratio Auto AspectRatio = 0 String
Graphics > General > V-Sync On VSync = True Boolean
Graphics > General > Use Fullscreen On Boolean
Graphics > General > Render to Main Window On Boolean
Graphics > General > Shader Compilation Synchronous ShaderCompilationMode = 0 String
Graphics > General > Compile Shaders Before Starting On WaitForShadersBeforeStarting = True Boolean
Graphics > Enhancements > Internal Resolution 1x InternalResolution = 0 String
Graphics > Enhancements > Anti-Aliasing 4x SSAA MSAA = 4
SSAA = True
String
Graphics > Enhancements > Anisotropic Filtering 1x MaxAnisotropy = 0 String
Graphics > Enhancements > Scaled EFB Copy On EFBScaledCopy = True Boolean
Graphics > Enhancements > Per-Pixel Lighting On EnablePixelLighting = True Boolean
Graphics > Enhancements > Force Texture Filtering On ForceFiltering = True Boolean
Graphics > Enhancements > Widescreen Hack On wideScreenHack = True Boolean
Graphics > Enhancements > Disable Fog On DisableFog = True Boolean
Graphics > Enhancements > Force 24-Bit Color On ForceTrueColor = True Boolean
Graphics > Enhancements > Arbitrary Mipmap Detection On ArbitraryMipmapDetection = True Boolean
Graphics > Hacks > Skip EFB Access from CPU On EFBAccessEnable = False String
Graphics > Hacks > Ignore Format Changes On EFBEmulateFormatChanges = False String
Graphics > Hacks > Store EFB Copies to Texture Only On EFBToTextureEnable = True Boolean
Graphics > Hacks > Defer EFB Copies to RAM On DeferEFBCopies = True Boolean
Graphics > Hacks > Texture Cache Accuracy Position 3 (Fast) SafeTextureCacheColorSamples = 128 String
Graphics > Hacks > GPU Texture Decoding On EnableGPUTextureDecoding = True Boolean
Graphics > Hacks > Store XFB Copies to Texture Only On XFBToTextureEnable = True Boolean
Graphics > Hacks > Immediately Present XFB On ImmediateXFBenable = True Boolean
Graphics > Hacks > Fast Depth Calculation On FastDepthCalc = True Boolean
Graphics > Hacks > Disable Bounding Box On BBoxEnable = True Boolean
Graphics > Hacks > Vertex Rounding Hack On VertexRounding = True Boolean
Graphics > Advanced > Crop On Boolean
Graphics > Advanced > Enable Progressive Scan On ProgressiveScan = True Boolean
Graphics > Advanced > Manual Texture Sampling On FastTextureSampling = False String

Audio

Configuration Setting GameINI [DSP] Notes
Settings > Audio > DSP Emulator Engine HLE EnableJIT = True String
Settings > Audio > Audio Back End Cubeb Backend = Cubeb String

Wii

Configuration Setting See GameINI for headings Notes
Settings > Wii > Use PAL60 Mode (EuRGB60) On PAL60 = True Boolean
Settings > Wii > Enable Screen Saver On Boolean
Settings > Wii > Insert SD Card On WiiSDCard = True Boolean
Settings > Wii > Connect USB Keyboard On Boolean
Settings > Wii > System Language English Language = 1 String

Wii Remote

Configuration Setting GameINI Notes
Controllers > Enable Speaker Data On Boolean
Controllers > Wii Remote Motor On Boolean
[Core]|No configuration changes are known to affect compatibility for this title.}}