Metroid Prime 2: Echoes (GC): Difference between revisions
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== Configuration == | == Configuration == | ||
{{Config | |||
|dualcore = On | |||
|dualcorenotes = | |||
=== | |idleskipping = On | ||
|idleskippingnotes = | |||
|dsplleonthread = Off | |||
|dsplleonthreadnotes = | |||
|hletheipll = On | |||
|hletheipllnotes = | |||
|recompiler = JIT | |||
= | |recompilernotes = | ||
|graphicsplugin = Direct3D9 | |||
|graphicspluginnotes = | |||
|forcefilter = On | |||
=== | |forcefilternotes = | ||
|widescreenhack = Off | |||
|widescreenhacknotes = | |||
|cpuefbaccess = On | |||
|cpuefbaccessnotes = | |||
|safetecturecache = Fast | |||
|safetecturecachenotes = | |||
|efbscaledcopy = On | |||
|efbscaledcopynotes = | |||
|disablefog = On | |||
|disablefognotes = | |||
=== | |efbcopy = RAM | ||
|efbcopynotes = required to use Scan Visor | |||
|xfb = | |||
|xfbnotes = | |||
|realxfb = | |||
|realxfbnotes = HLE | |||
|dspplugin = | |||
|dsppluginnotes = | |||
|hleaudio = On | |||
|hleaudionotes = | |||
|dtkmusic = On | |||
|dtkmusicnotes = | |||
|jitdynarec = | |||
|jitdynarecnotes = | |||
|audiothrottle = | |||
|audiothrottlenotes = | |||
|audiobackend = Dsound | |||
|audiobackendnotes = | |||
}} |
Revision as of 03:09, 2 May 2010
Metroid Prime 2: Echoes | |
---|---|
Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Series | Metroid |
Platform(s) | GameCube |
Genre(s) | First Person Shooter |
Mode(s) | Single-player |
Input methods | Gamecube controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Trilogy Version |
In this highly anticipated sequel to Metroid Prime, become the bounty hunter behind the visor once more and travel to a planet torn into light and darkness. Hunted by a mysterious entity and a warring race called the Ing, Samus Aran must explore the light and dark worlds of this doomed planet to discover secrets and augment her suit's weapons and abilities. And now, for the first time in the history of the celebrated Metroid franchise, up to four players can battle each other as they search for weapons, grapple across ceilings, and turn into Morph Balls to make their escapes.
Problems
Audio Issues
- Not fixed yet
Crashing
- It is extremely rare but will happen sometimes regardless of settings
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
General
Config | Setting | Notes |
---|---|---|
Enable Dual Core | On |
Graphics
Config | Setting | Notes |
---|---|---|
Scaled EFB Copy | On | |
Widescreen Hack | Off | |
Disable Fog | On |
Audio
Config | Setting | Notes |
---|---|---|
Audio Backend | Dsound |
- Nintendo EAD (Developer)
- Nintendo (Publisher)
- Metroid (Series)
- First Person Shooter (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- Gamecube controller (Input supported)
- 4 stars (Rating)
- Enable Dual Core (Config Required)
- Scaled EFB Copy (Config Required)
- Widescreen Hack (Config Required)
- Disable Fog (Config Required)
- Audio Backend (Config Required)