Endless Ocean: Blue World: Difference between revisions

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(→‎Problems: Started to clean this up, still need to pull in screenshots, and further clean up the text)
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== Problems ==
== Problems ==
 
===Reflections===
 
The reflection of anything on the water gets drawn with an offset of quite a significant amount . I suspect it's the same amount and side as in "Stretching and Transparent Textures".
It is useful to document these , and state them as fact in this wiki , so they can be duplicated and examined when needed by the people developing the parts responsible for them.
Whatever symptoms we may find here may be relevant in debugging other things.
 
So , what I see as faulty:
 
1 ) The reflection of anything on the water gets drawn with an offset of quite a significant amount . I suspect it's the same amount and side as in point 2.
 
2) On the left and bottom sides , when a transparent texture overlaps another the texture underneath gets stretched out to the edges , this does not happen when there is no transparent texture on top . It happens when looking at the surface from under the water , also when looking at the water from the surface.
 
3) The hair on the main character looks strange , but when taking a closer look , I can see the polygons aren't actually drawn , that's why they look transparent. Either the wii draws surfaces not displayed on screen , or texturises and colors both sides of surfaces ??
 
Tried : DX10 , OpenGL , DX9 , All 3 issues remain.
Not tried : Software renderer.
 
have tried every option on and off in combination .. nothing got rid of it , as mentioned in the post above , disabling cpu-> efb moved it from the right to the left.
 
Collection of screenshots to accurately (as much as possible) show what i have seen to be wrong with this.
 
Issue 1:


Dolphin's reflection gets drawn too high , and too much to the left:
Dolphin's reflection gets drawn too high , and too much to the left:
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http://i29.tinypic.com/29lgrqp.png
http://i29.tinypic.com/29lgrqp.png


Issue 2:
===Stretching and Transparent Textures===
On the left and bottom sides , when a transparent texture overlaps another the texture underneath gets stretched out to the edges , this does not happen when there is no transparent texture on top . It happens when looking at the surface from under the water , also when looking at the water from the surface.


Transparent wave over the sand :
Transparent wave over the sand :
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http://i27.tinypic.com/2cylcnl.png
http://i27.tinypic.com/2cylcnl.png


Issue 3
===Hair===
The hair on the main character looks strange , but when taking a closer look , I can see the polygons aren't actually drawn , that's why they look transparent. Either the wii draws surfaces not displayed on screen , or textures and colors both sides of surfaces.


In game with normal graphics looking at sunshine.. notice the top of the head of the main character is transparent.
In game with normal graphics looking at sunshine.. notice the top of the head of the main character is transparent.
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Again , without textures , on the boat , no polygons where the top of the head is.
Again , without textures , on the boat , no polygons where the top of the head is.
http://i30.tinypic.com/25s60eg.png
http://i30.tinypic.com/25s60eg.png
I am confident these threads are not for advertising games , but are here to catalog issues that are currently still in the emulator , and hope specifying this helped a bit in determining the cause.


== Configuration ==
== Configuration ==

Revision as of 15:25, 17 August 2010

Endless Ocean: Blue World
EndlessOcean2Wii.jpg
Developer(s) Arika
Publisher(s) Nintendo
Series Endless Ocean
Platform(s) Wii
Genre(s) Adventure, simulation
Mode(s) Single player, co-operative multiplayer
Input methods Wii Remote, Classic Controller
Compatibility 4Stars4.pngEdit rating: Endless Ocean: Blue World
Playable
GameIDs
See also...

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Endless Ocean 2: Adventures of the Deep, known in North America as Endless Ocean: Blue World, is a scuba diving video game for Wii and the sequel to Endless Ocean, previously released for Wii in 2007. It was first revealed at a Nintendo conference held on October 2, 2008. The game was released as part of the Touch! Generations series of games in the United Kingdom and Europe.

Problems

Reflections

The reflection of anything on the water gets drawn with an offset of quite a significant amount . I suspect it's the same amount and side as in "Stretching and Transparent Textures".

Dolphin's reflection gets drawn too high , and too much to the left: (actual screenshot) http://i28.tinypic.com/2ldyuyt.png

Notice the amount s of displacement coincide with the border effect in issue 2. http://i32.tinypic.com/k6lio.png

Cut out the "under water" bit of the dolphin and moved it the amount the borders on the sides are off , looks like a match to me. http://i29.tinypic.com/29lgrqp.png

Stretching and Transparent Textures

On the left and bottom sides , when a transparent texture overlaps another the texture underneath gets stretched out to the edges , this does not happen when there is no transparent texture on top . It happens when looking at the surface from under the water , also when looking at the water from the surface.

Transparent wave over the sand : http://i25.tinypic.com/33ju1sn.png

After wave has receded , the textures underneath where it was look fine : http://i27.tinypic.com/2cylcnl.png

Hair

The hair on the main character looks strange , but when taking a closer look , I can see the polygons aren't actually drawn , that's why they look transparent. Either the wii draws surfaces not displayed on screen , or textures and colors both sides of surfaces.

In game with normal graphics looking at sunshine.. notice the top of the head of the main character is transparent. http://i30.tinypic.com/6jm0eq.png

Character select screen without textures , notice there are no polygons for the top of the head: http://i31.tinypic.com/1ekmdj.png

Again , without textures , on the boat , no polygons where the top of the head is. http://i30.tinypic.com/25s60eg.png

Configuration

No configuration changes are known to affect compatibility for this title.

Gameplay Videos