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edits
Progress Continues
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(I am skeptical of this as well. IP editor, please elaborate here: Talk:The Last Story#Fog) |
mNo edit summary |
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== Problems == | == Problems == | ||
=== Overly Bright Areas === | === Overly Bright Areas === | ||
Fog in this game effects lightning, but sometimes it can be too bright. If fog is disabled - it's too dark. Also if fog enabled there will be dark reflection on the water, more with D3D9 backend. Some times this problems can be resolved by switching per-pixel lightning (or disabling it). | Fog in this game effects lightning, but sometimes it can be too bright. If fog is disabled - it's too dark. Also if fog enabled there will be dark reflection on the water, more with D3D9 backend. Some times this problems can be resolved by switching per-pixel lightning (or disabling it). Loading a savestate may disable fog as a byproduct, for a quickly method to disable it. | ||
=== Clothes texture missing === | === Clothes texture missing === |