Endless Ocean: Blue World: Difference between revisions
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=== Reflections === | === Reflections === | ||
The reflection/refraction of anything on the water gets drawn with an offset of a significant amount, this appears to be the same amount and sides as in "Transparent Textures and Stretching" | The reflection/refraction of anything on the water gets drawn with an offset of a significant amount, this appears to be the same amount and sides as in "Transparent Textures and Stretching". | ||
{{image|Endless Ocean 2-Reflection 1.png|Reflection gets drawn too high, and to the left|br}} | {{image|Endless Ocean 2-Reflection 1.png|Reflection gets drawn too high, and to the left|br}} | ||
{{image|Endless Ocean 2-Reflection 2.png|The amount of displacement coincides with the stretching issue}} | {{image|Endless Ocean 2-Reflection 2.png|The amount of displacement coincides with the stretching issue}} |
Revision as of 08:09, 19 March 2013
Endless Ocean: Blue World | |
---|---|
Developer(s) | Arika |
Publisher(s) | Nintendo |
Series | Endless Ocean |
Platform(s) | Wii |
Release date(s) | JP September 17, 2009 NA February 22, 2010 EU February 5, 2010 AUS February 25, 2010 |
Genre(s) | Adventure, Simulation |
Mode(s) | Single-player, Co-op |
Input methods | Wii Remote, Classic Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Endless Ocean 2: Adventures of the Deep, known in North America as Endless Ocean: Blue World, is a scuba diving video game for Wii and the sequel to Endless Ocean, previously released for Wii in 2007. It was first revealed at a Nintendo conference held on October 2, 2008. The game was released as part of the Touch! Generations series of games in the United Kingdom and Europe.
Problems
Transparent Textures and Stretching
On the left and bottom sides , when a transparent texture overlaps another the texture underneath gets stretched out to the edges. This does not happen when there is no transparent texture on top. It happens when looking at the surface from under the water, and when looking at the water from the surface.
Reflections
The reflection/refraction of anything on the water gets drawn with an offset of a significant amount, this appears to be the same amount and sides as in "Transparent Textures and Stretching".
Hair
The hair on the main character looks strange. When taking a closer look the polygons aren't drawn. Either the Wii draws surfaces not displayed on screen, or textures and colors both sides of surfaces. Possibly addressed with r6881.
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Endless Ocean: Blue World since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
r5025 | Windows 7 x64 | Intel Core 2 Quad Q9505 2.83GHz | nVidia GeForce 9800 GT | Endless Ocean 2 running on Dolphin emulator. Game seems to run very well, minor glitches here and there, full speed all the time. This game is one of the games that deserve status 'Perfect'. But in order to go in game, you should have 'EFB Copy to RAM' in GFX settings or else it will hang. Then you can switch EFB Copy to Texture and play the game like normal. Endless Ocean 2: Adventures of the Deep (Wii) on Dolphin Wii/GC Emulator 720p HD Full Speed | nosound98 |
Gameplay Videos
- Arika (Developer)
- Nintendo (Publisher)
- Endless Ocean (Series)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- Australia (Release region)
- 2009 (Initial release year)
- Adventure (Genre)
- Simulation (Genre)
- Single-player (Game mode)
- Co-op (Game mode)
- Wii Remote (Input supported)
- Classic Controller (Input supported)
- 4 stars (Rating)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU):
- Tested
- Untested for 10000+ revisions
- Wii games