Final Fantasy Crystal Chronicles: Difference between revisions
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{{testing/entry|revision=7717|OS=Windows 7 x64|CPU=Intel Core i5-2410M @ 2.3GHz|GPU=nVidia GeForce GT 540M|result=Similar to an earlier entry on an nVidia card, game freezes on a book in the intro. No audio. White squares replace text. Only PAL version tested.|tester=LtCaptain}} | {{testing/entry|revision=7717|OS=Windows 7 x64|CPU=Intel Core i5-2410M @ 2.3GHz|GPU=nVidia GeForce GT 540M|result=Similar to an earlier entry on an nVidia card, game freezes on a book in the intro. No audio. White squares replace text. Only PAL version tested.|tester=LtCaptain}} | ||
{{testing/entry|revision=3.0-167|OS=Windows 7 x64|CPU=AMD Phenom II 965 BE @ 3.7GHz|GPU=nVidia GeForce 560 Ti|result=Work great. No issues using DX11 Renderer|tester=Hellbringer616}} | {{testing/entry|revision=3.0-167|OS=Windows 7 x64|CPU=AMD Phenom II 965 BE @ 3.7GHz|GPU=nVidia GeForce 560 Ti|result=Work great. No issues using DX11 Renderer|tester=Hellbringer616}} | ||
{{testing/entry|revision=3.0-226|OS=Windows 7 x64|CPU=AMD Tricore|GPU=Radeon|result= NTSC version works playable and fine, PAL version gives the same black screen issues other testers have|tester=Lob3zNo}} | {{testing/entry|revision=3.0-226|OS=Windows 7 x64|CPU=AMD Tricore|GPU=AMD Radeon|result=NTSC version works playable and fine, PAL version gives the same black screen issues other testers have.|tester=Lob3zNo}} | ||
{{testing/entry|revision=3.0-505|OS=Windows 7 x64|CPU=Intel Core i7-980 @ 2.8GHz|GPU=ATI Radeon HD 5800|result=PAL: Map Screen Black, No Sound, Dolphin Crashes at Saving-process|tester=Jackall4BDN}} | {{testing/entry|revision=3.0-505|OS=Windows 7 x64|CPU=Intel Core i7-980 @ 2.8GHz|GPU=ATI Radeon HD 5800|result=PAL: Map Screen Black, No Sound, Dolphin Crashes at Saving-process|tester=Jackall4BDN}} | ||
{{testing/entry|revision=3.5-420|OS=Windows 8 x64|CPU=Intel i5 @ 2.4GHz|GPU=nVidia GeForce 310M|result=Almost no problems, just the connection with VBA is slow. audio distortion only appears after playing a long time and can be resolved by making a savestate and restarting the emulation.|tester=Nar}} | {{testing/entry|revision=3.5-420|OS=Windows 8 x64|CPU=Intel Core i5 @ 2.4GHz|GPU=nVidia GeForce 310M|result=Almost no problems, just the connection with VBA is slow. audio distortion only appears after playing a long time and can be resolved by making a savestate and restarting the emulation.|tester=Nar}} | ||
{{testing/entry|revision=3.5-1250|OS=Windows 7 x64|CPU=Intel Q6700 @ 2.66GHz|GPU=nVidia GeForce 9600GT |result=No audio anymore (unless "DSP on Dedicated Thread" is enabled). Connection with VBA is still slow.|tester=Nar}} | {{testing/entry|revision=3.5-1250|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q6700 @ 2.66GHz|GPU=nVidia GeForce 9600GT |result=No audio anymore (unless "DSP on Dedicated Thread" is enabled). Connection with VBA is still slow.|tester=Nar}} | ||
{{testing/end}} | {{testing/end}} | ||
Revision as of 06:31, 24 June 2013
Final Fantasy Crystal Chronicles | |
---|---|
Developer(s) | The Game Designers Studio |
Publisher(s) | Square Enix, Nintendo |
Series | Final Fantasy |
Platform(s) | GameCube |
Release date(s) | JP August 8, 2003 NA February 9, 2004 EU March 12, 2004 |
Genre(s) | Action role-playing |
Mode(s) | Single-player, Co-op |
Input methods | GameCube Controller, Game Boy Advance |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Final Fantasy Crystal Chronicles is a 2003 action role-playing game for the Nintendo GameCube. It is a spin-off of the Final Fantasy series, and spawned a metaseries of the same name. It was released in Japan on August 8, 2003; in North America on February 9, 2004 and in Europe and Australia on March 12, 2004.
Problems
Multiplayer Support via VBA
Multiplayer support via Visual Boy Advance connectivity works. But is very slow even with only a single instance of VBA-M connected. Refer issue 3177.
To set up multiplayer with VBA-M, follow these steps.
- Download the latest VBA-M svn.
- Dump your gba_bios.bin, and enable it in VBA-M (Options > Emulator > Bios Files)
- Disable "Pause when inactive" in VBA-M (Options > Emulator)
- In the Dolphin configuration, go to the "Gamecube" tab and select "GBA" for port 2
- Start the game in Dolphin and go to a dungeon
- In VBA-M, go to Options > Link > Joybus Options and type "127.0.0.1"
- When you press ok, Dolphin should freeze (this is normal)
- Now load the gba_bios.bin, in the same way you would load a normal gba-game (File > Open GBA)
- Enable Turbo Mode in VBA (Options > Speed > Turbo Mode), otherwise the game will run at ~8% speed
- Now just wait until it connects. It may take a while, but this is normal
- You can use a VBA-M savestate to make it connect faster next time
Audio Problems
The game's music often becomes distorted after playing a few hours and on slower computers the music can become desynchronized. Fixed by the New-AX-HLE 2.0 merger in 3.5-1154.
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Final Fantasy Crystal Chronicles since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r7367 | Windows 7 x64 | AMD Phenom II 720 BE @ 3.2GHz | ATI Radeon HD 4850 | Works playable | ultramann |
r7367 | Windows XP | AMD Athlon II X2 215 @ 3.45GHz | nVidia GeForce 7025 | Game doesn't go after intro cutscene - constantly showing some book. No audio in intro. White squares in menu. | †.fl.l). |
r7482 | Windows 7 x64 | AMD Phenom II X4 965 BE @ 3.4GHz | AMD Radeon HD 6850 | Works playable, some slowdowns at the intro | Digital hunter |
r7482 | Windows XP | AMD Athlon II X2 215 @ 3.45GHz | nVidia GeForce 7025 | only black screen | †.fl.l). |
r7505 | Windows 7 x64 | Intel Pentium T4300 @ 2.1GHz | ATI Mobility Radeon 3650 | Only Black screen still no matter what settings | WordsMyth |
r7571 | Windows XP x86 | Intel Core2 Quad Q9550 @ 2.83GHz | nVidia GeForce GTX 260 | NTSC version stutters occasionally during cutscenes, otherwise beautiful under DX9. PAL version gives the same black screen issues other testers have. | nykotik |
r7617 | Windows 7 x64 | AMD Athlon II X4 630 @ 2.8GHz | nVidia GeForce GTX 460 | Works with the dx9 graphics plugin but not with the dx11 | ChaosGiant |
r7717 | Windows 7 x64 | Intel Core i5-2410M @ 2.3GHz | nVidia GeForce GT 540M | Similar to an earlier entry on an nVidia card, game freezes on a book in the intro. No audio. White squares replace text. Only PAL version tested. | LtCaptain |
3.0-167 | Windows 7 x64 | AMD Phenom II 965 BE @ 3.7GHz | nVidia GeForce 560 Ti | Work great. No issues using DX11 Renderer | Hellbringer616 |
3.0-226 | Windows 7 x64 | AMD Tricore | AMD Radeon | NTSC version works playable and fine, PAL version gives the same black screen issues other testers have. | Lob3zNo |
3.0-505 | Windows 7 x64 | Intel Core i7-980 @ 2.8GHz | ATI Radeon HD 5800 | PAL: Map Screen Black, No Sound, Dolphin Crashes at Saving-process | Jackall4BDN |
3.5-420 | Windows 8 x64 | Intel Core i5 @ 2.4GHz | nVidia GeForce 310M | Almost no problems, just the connection with VBA is slow. audio distortion only appears after playing a long time and can be resolved by making a savestate and restarting the emulation. | Nar |
3.5-1250 | Windows 7 x64 | Intel Core 2 Quad Q6700 @ 2.66GHz | nVidia GeForce 9600GT | No audio anymore (unless "DSP on Dedicated Thread" is enabled). Connection with VBA is still slow. | Nar |
Gameplay Videos
- The Game Designers Studio (Developer)
- Square Enix (Publisher)
- Nintendo (Publisher)
- Final Fantasy (Series)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- 2003 (Initial release year)
- Action role-playing (Genre)
- Single-player (Game mode)
- Co-op (Game mode)
- GameCube Controller (Input supported)
- Game Boy Advance (Input supported)
- 4 stars (Rating)
- Tested On (OS): Windows
- Tested On (CPU): AMD
- Tested On (GPU): ATI
- Tested
- Tested On (GPU):
- Tested On (GPU): AMD
- Tested On (CPU): Intel
- Tested On (Release): 3.0
- Untested for 10000+ revisions
- GameCube games