Tales of Symphonia: Difference between revisions

m
Rephrased some sentences, added a more accurate description of the Direct3D11 issue instead of just a generic "error".
m (Derp)
m (Rephrased some sentences, added a more accurate description of the Direct3D11 issue instead of just a generic "error".)
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To fix it, hold down the Main Stick Modifier key while moving towards the block to get a prompt to push/pull it.
To fix it, hold down the Main Stick Modifier key while moving towards the block to get a prompt to push/pull it.
*The Main Stick Modifier key can be configured in the GCPad settings.
*The Main Stick Modifier key can be configured in the GCPad settings.
This only works with the Windows version of Dolphin though.
This only works with the Windows version of Dolphin.


=== Skit and Dialog Textures ===
=== Skit and Dialog Textures ===
When viewing a skit or when characters talk during in-game dialog, certain textures will not accurately update when the Texture Cache is set to Fast. During skits, character icons may not appear to be talking (mouths won't move). During in-game dialog, the mouth textures may not change when a character speaks. Setting the Texture Cache slider to Position 2 (Middle) resolves this issue.
When viewing a skit or when characters talk during in-game dialog, certain textures will not accurately update when the Texture Cache is set to Fast. During skits, character icons may not appear to be talking (mouths won't move). During in-game dialog, the mouth textures may not change when a character speaks. Setting the Texture Cache slider to Position 2 (Middle) resolves this issue.


=== D3D11 Cutscenes ===
=== D3D11 Cutscene Rendering Issue ===
Some cutscenes have odd errors in the D3D11 graphics backend. D3D9 and OpenGL don't have this issue.
Some cutscenes have rendering issues with the D3D11 graphics backend. Use the D3D9 and OpenGL backends to solve this issue.
{{image|Tales of Symphonia D3D11 Cinema Bug.jpg|Cutscene in D3D11}}
{{image|Tales of Symphonia D3D11 Cinema Bug.jpg|Cutscene in D3D11}}
{{image|Tales of Symphonia D3D11 Cinema Bug2.jpg|Proper emulation|br}}
{{image|Tales of Symphonia D3D11 Cinema Bug2.jpg|Proper emulation|br}}


=== Slowdown on menu screens ===
=== Slowdown on menu screens ===
Menu screens slow down on every the strongest systems, especially on the Synopsis detail screen. D3D11 is least affected. See {{issue|6563}}.
Depending on your system configuration, the menu screens slow down considerably when you use D3D9, especially on the Synopsis detail screen.
OpenGL and D3D11 yield better performance, with the latter generally giving the best performance. See {{issue|6563}}.


=== <s>Blips in Music /w HLE</s> ===
=== <s>Blips in Music /w HLE</s> ===
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{{Config
{{Config
|gfxbackend            = OpenGL
|gfxbackend            = OpenGL
|gfxbackendnotes      = Avoid cutscene issue
|gfxbackendnotes      = Avoid cutscene rendering issue
|projectionhack        = Tales of Symphonia GC
|projectionhack        = Tales of Symphonia GC
|projectionhacknotes  = Fixes the double image issue during gameplay
|projectionhacknotes  = Fixes the double image issue during gameplay
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