Tales of Symphonia: Dawn of the New World
Tales of Symphonia: Dawn of the New World is a console role-playing game developed by Namco Tales Studio and published by Namco Bandai for the Wii as a cross of spin-off and sequel of Tales of Symphonia for the Nintendo GameCube and PlayStation 2. The game was released in Japan on June 26, 2008, in North America on November 11, 2008 and in Europe on November 13, 2009.
Tales of Symphonia: Dawn of the New World | |
---|---|
Developer(s) | Namco Tales Studio |
Publisher(s) | Namco Bandai |
Series | Tales |
Platform(s) | Wii |
Release date(s) | JP June 26, 2008 NA November 11, 2008 EU November 13, 2009 |
Genre(s) | Role-Playing |
Mode(s) | Single-Player, Multiplayer (Cooperative) |
Input methods | Wii Remote, Nunchuk |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Search Dolphin Forums |
Problems
New Games
Some problems with starting a New Game - it asks for completed save of Tales of Symphonia (GameCube), but it's never found. In 2.0 the game enters endless loop in menu: asking to insert memory card, saying it's broken, then asking to insert it again, and so on.
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Tales of Symphonia: Dawn of the New World since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
2.0 | Windows XP x86 | AMD Athlon II x2 215 @ 3.45GHz | nVidia GeForce 7025 | Game completed :). All time nearly 70%-100% of speed. Some Slowdown (33-50%) at intro cutscene, last dungeon (and last cut-scene), and other big places. Had to swap to r6340 for improved swing emulation (needed to kill Garuda and fishing) | †.fl.l). |
r6340 | Windows XP x86 | AMD Athlon II x2 215 @ 3.45GHz | nVidia GeForce 7025 | Game completed :), used this rev just to kill Garuda and fishing - cause it's very slow | †.fl.l). |
r7128 | Windows 7 x64 | Intel Core i5-M640 @ 2.53GHz | ATI Mobility Radeon HD 5650 | Played the game from start to fin. Had a crash every now and then, but I wasn't able to reproduce the crashes. In the in game cut-scenes, the audio is ahead of the video, which ruins the tension a bit because you sometimes here what's coming up and only see it 30 secs later. | Senkus |
3.0 | Windows 7 x64 | Intel Core i5-2500K @ 3.3GHz | AMD Radeon HD 6870 | Beat the game. The game was always running at fullspeed. I've never had any crashes or audio issues. | Garteal |
3.0-424 | Windows 7 x64 | AMD Athlon II X3 450 @ 3.2GHz | AMD Radeon HD 6670 | Good average speed. Nice graphs with AA 4x. Some sounds become glitched, repeating themselves a lot of times. Audio-video lag in cut-scenes. | Faefdsedf |