Fragile Dreams: Farewell Ruins of the Moon
In Fragile Dreams: Farewell Ruins of the Moon Seto is a young boy that is extremely special; he may be the last human being alive on the planet. In a post-apocalyptic world that's covered in fog and has lost its light, he searches abandoned cities tirelessly with a flashlight in hopes of finding other humans, any human. As Seto searches through these eerily calm and beautiful ruins of a civilization lost, he comes across a mysterious girl named Ren, who quickly scurries away from him despite possibly being the only other living human in the world. As he struggles to be reunited with Ren and search for other survivors, he must fight off the ghosts and demons that haunt this forsaken land while also piecing together the mystery of what brought about the disappearance of all mankind.
Fragile Dreams: Farewell Ruins of the Moon | |
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Developer(s) | Namco (Project Fragile), tri-Crescendo |
Publisher(s) | JP Namco Bandai Games NA XSEED Games EU Rising Star Games |
Platform(s) | Wii |
Release date(s) | JP January 22, 2009 NA March 16, 2010 EU March 19, 2010 |
Genre(s) | Role-playing |
Mode(s) | Single-player |
Input methods | Wii Remote + Nunchuk |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Problems
No Audio in Pre-rendered Cutscenes
Pre-rendered cutscenes don't have audio in DSP HLE. Change to DSP LLE to fix this.
Japanese Voice Issues
Japanese voice acting presents audio issues that English voice acting doesn't have. While the OpenAL backend has less of these issues compared to XAudio2, both backends have them in some capacity.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Ignore Format Changes | Off | To show Minimap |
Version Compatibility
The graph below charts the compatibility with Fragile Dreams: Farewell Ruins of the Moon since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
r5216 | Windows | Intel Core i5-750 | ATI Radeon HD 4850 | Known Issues
|
iXOmega |
3.0 | Windows x86 | Intel E5400 @ 2.7GHz | nVidia GeForce 9300 GS | Playable. | |
3.0-710 | Windows 7 x64 | AMD Athlon II 250 @ 3.8GHz | nVidia GeForce 9600 GT | Playable. | |
4.0-1340 | Windows 7 x64 | Intel Core i7-860 @ 2.8GHz | ATI Radeon HD 5850 | Playable;
D3D backend a bit faster; Still, between 30 and 50 FPS |
Mewster |
4.0-3471 | Windows 7 x64 | AMD Phenom II X4 955 @ 3.2GHz | nVidia GeForce GTX 570 HD | Runs at full speed in OpenGL backend. | Net_Bastard |
4.0-3518 | Windows 7 x64 | Intel Core i5-3570 @ 3.4GHz | nVidia GeForce GTX 760 | Run at full speed and no issue with OpenGL,yet. FPS swing around 30~50 FPS but that is Game Dev fault. lol | SuckerBer |
4.0-4796 | Windows 8.1 x64 | Intel Core i5-3570 @ 3.4GHz | nVidia GeForce GTX 760 | Run at full speed,FPS swing around 31-54FPS not sure why. | SuckerBer |
4.0-5432 | Windows 7 x64 | Intel Core i5-2320 @ 3GHz | nVidia GeForce GTX 970 | Runs at full speed with 4xIR, 8xAA, 16xAF. Flickering with XFB disabled. | GinsengTea |