Ōkami
Ōkami is an action-adventure video game developed by Clover Studio and published by Capcom. It was released for Sony's PlayStation 2 video game console in 2006 in Japan and North America, and 2007 in Europe and Australia. Despite the closure of Clover Studio a few months after the game's initial release, a version for Nintendo's Wii console was developed and produced by Ready at Dawn and Capcom, which was released in North America in April 2008, in Europe in June 2008, and in Japan in October 2009.
Set sometime in classical Japanese history, Ōkami combines several Japanese myths, legends and folklore to tell the story of how the land was saved from darkness by the Shinto sun goddess, named Amaterasu, who took the form of a white wolf. It features a distinct sumi-e-inspired cel-shaded visual style and the Celestial Brush, a gesture-system to perform miracles.
Although it suffered from poor sales, Ōkami earned high acclaim from reviewers and earned, among other awards, the title of IGN's 2006 Game of the Year. The Wii version has earned similar praise though the motion control scheme has received mixed reviews from both critics and gamers. A sequel Ōkamiden: Chiisaki Taiyō has been announced by Capcom for release in 2010 on the Nintendo DS.
Problems
In Game Menus
Menus off center, refer issue 3617. Currently there is no solution to this problem as of r7553.
Frame Buffer Effect
Referring to issue 4317, the game uses some sort of frame buffer effect that looks quite bad on high resolutions, creating pixelated ghosting and an annoying blurred look. Setting EFB Copy to RAM shows this effect accurately.
EFB Copies to Texture is inaccurate, freezing the effect and leaving a ghost image of the frame when effect was disabled on. However, the character can still move underneath the ghosting, and it gives a glimpse of what the game could look like without the effect. It is considerably clearer and nicer, akin to what it should look like on the higher resolution. By switching from "EFB Copies to RAM" to "EFB Copies to Texture" with careful timing and camera work, it is possible to create a partial work-around for the ghosting, as outlined in this forum post. This is the best that is possible at present, however it requires effort and isn't permanent.
Randomized Text Bug
If the Texture Cache Accuracy is set to "Fast", this bug will appear. It randomizes the text characters, making it appear to be another language. The setting second from the right (normal) and safer settings all remove the error. r7553
Celestial Brush Freeze
Early in the game, the game requires you to use the rejuvination brush skill to continue with the game, performed by holding B and then pressing A on areas to be rejuvinated. However, using this skill will cause Ōkami to freeze. Fortunately, if you continue to hold B and A for 10-30 seconds (depending on your CPU), it will eventually unfreeze, and allow you to use the brush as normal. While it is tedious, by repeating this you can paint the river and proceed with the game. Some builds would freeze at this location r7408 and prevent you from advancing if you hold down B and A (and will start moving again if you let go of B and A after 10-30 seconds), and even older builds have been able to bypass it without the problem r4357.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Video Backend | Direct3D9 | OpenGL renders incorrectly and can crash the emulator. Direct3D9 has blurring/ghosting problems, most obvious at higher resolutions. Direct3D11 does not render the EFB effect, and thus does not have blurring problems yet. |
Scaled EFB Copy | On | Needed or heavy blurring results. |
Texture Cache Accuracy | Normal | If set to "fast", the randomized text bug will appear. |
Version Compatibility
The graph below charts the compatibility with Ōkami since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
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Gameplay Videos
See Also
- Clover Studio (Developer)
- Ready at Dawn (Developer)
- Capcom (Publisher)
- Action-Adventure (Genre)
- Single-Player (Game mode)
- Wii Remote (Input supported)
- Nunchuk (Input supported)
- 4 stars (Rating)
- Video Backend (Config Required)
- Scaled EFB Copy (Config Required)
- Texture Cache Accuracy (Config Required)
- Action-adventure games
- Wii games