Progress Continues
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Metroid Prime 2: Echoes (GC)
Metroid Prime 2: Echoes | |
---|---|
Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Series | Metroid |
Platform(s) | GameCube |
Genre(s) | First Person Shooter |
Mode(s) | Single-player |
Input methods | Gamecube controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Trilogy Version |
In this highly anticipated sequel to Metroid Prime, become the bounty hunter behind the visor once more and travel to a planet torn into light and darkness. Hunted by a mysterious entity and a warring race called the Ing, Samus Aran must explore the light and dark worlds of this doomed planet to discover secrets and augment her suit's weapons and abilities. And now, for the first time in the history of the celebrated Metroid franchise, up to four players can battle each other as they search for weapons, grapple across ceilings, and turn into Morph Balls to make their escapes.
Problems
Audio Issues
- Not fixed yet
Crashing
- It is extremely rare but will happen sometimes regardless of settings
Configuration
To get an overview about all settings and how to set them take a look at http://www.dolphin-emulator.com/performance.html
Config
- Enable Dual Core: Yes
- Framelimit: Auto
- Idle Skipping: Yes
- HLE The IPL: Yes
- JIT Recompiler
- Lock threads to cores: Doesn't Matter
- DSP-LLE on thread: No
- Confirm on Stop: Doesn't matter
- Panic Handlers: Doesn't matter
Plugins
- Direct3D9
- DSP-HLE
Graphics
- V-Sync: Doesn't matter, may cause large fps drops
- Widescreen Hack: No
- Anti-aliasing: May cause large fps drops in some spots
- Enable CPU→EFB access: No
- Safe Texture Cache: Yes, fast
- EFB Scaled Copy: Yes
- Enable 16x anisotropy filtering: Yes
- Enable Bi/Trilinear Filtering: Yes
- Disable Fog: Yes
- Enable EFB copy: To Ram (needed to use Scan Visor)
- Use XFB: No
- Use Real XFB: No
DSP
- DSound
- HLE Audio: Yes
- DTK Music: Yes
- Enable Audio Throttle: No
- RE0 Audio Hack: No