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XG3: Extreme G Racing
XG3: Extreme G Racing | |
---|---|
Developer(s) | Acclaim Cheltenham |
Publisher(s) | Acclaim Entertainment |
Series | Extreme G |
Platform(s) | GameCube |
Release date(s) | NA November 27, 2001 EU May 3, 2002 |
Genre(s) | Racing |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
XG3: Extreme G Racing, or XGIII: Extreme G Racing, or more commonly known as Extreme-G 3, is a futuristic racing game for the Nintendo GameCube developed by Acclaim Cheltenham and published by Acclaim Entertainment.
XG3 is a fast-paced futuristic/extreme racing game. Players start at the lowest and slowest classes at first, and use skilled racing and a wide variety of weapons and defensive items to climb up to higher classes. Unlike other games of its type, some simulator aspects are present in the game, like the presence of the sound barrier.
Problems
z-Fighting
Various decals in the game may not display correctly due to z-fighting issues. This can be addressed by disabling "Fast Depth Calculation".
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Fast Depth Calculation | Off | Avoid z-fighting on shield/ammo pickups and other decals (i.e. windows on buildings) |
Version Compatibility
The graph below charts the compatibility with XG3: Extreme G Racing since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r6232 | Windows 7 x64 | Intel Core i7-930 | ATI Radeon HD 5770 | Perfect | |
3.0 | Linux openSUSE 12.1 x86_64 | AMD Phenom II 1090T @ 3.2GHz | AMD Radeon HD 5850 | Perfect in game | Delayline |
3.0-721 | Windows 7 x64 | Intel Core i5-750 | NVIDIA GeForce GTS 250 | Perfect | |
4.0-5003 | Windows 7 x64 | Intel Core i7-920 | NVIDIA GeForce GTX 660 | Perfect, even with Frame Skipping on. Full speed on single player and 2 player split screen. | |
4.0-5287 | Windows 7 x64 | Intel Core i7-4770K | NVIDIA GeForce GTX 660 Ti | Perfect, except Fast Depth Calculation needs to be off or the shield/ammo pickups and other decals such as the windows on buildings will exhibit z-fighting. |
Gameplay Videos
- Acclaim Cheltenham (Developer)
- Acclaim Entertainment (Publisher)
- Extreme G (Series)
- North America (Release region)
- Europe (Release region)
- 2001 (Initial release year)
- Racing (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 (Players supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Fast Depth Calculation (Config Required)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): ATI
- Tested
- Tested On (Release): 3.0
- Tested On (OS): Linux
- Tested On (CPU): AMD
- Tested On (GPU): AMD
- Tested On (GPU): NVIDIA
- Tested On (Release): 4.0
- Untested for 10000+ revisions
- GameCube games