Chibi-Robo! (GC)
Chibi-Robo!, fully titled Chibi-Robo! Plug Into Adventure in North America, is a platform/adventure video game for the Nintendo GameCube video game console. It was developed by skip Ltd. with collaboration from Nintendo, and was published by Nintendo in Japan June 23, 2005, in North America on February 6, 2006 and in Europe on May 26, 2006. The game was directed by Kenichi Nishi and Hiroshi Moriyama, and produced by Shigeru Miyamoto. Chibi-Robo! puts the player in the role of the titular character, a tiny, 10-centimeter tall robot owned by the Sanderson family. Gameplay revolves around collecting "Happy Points" by completing various tasks from picking up trash and cleaning up spills to helping solve the personal dilemmas of the Sanderson family and the living toys that inhabit their household. Chibi-Robo! also saw a Japanese re-release in 2009 for the Wii as part of the New Play Control! label.
Chibi-Robo! | |
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Developer(s) | skip, Nintendo |
Publisher(s) | Nintendo |
Platform(s) | GameCube |
Release date(s) | JP June 23, 2005 NA February 8, 2006 EU May 26, 2006 |
Genre(s) | Platform, Adventure |
Mode(s) | Single-player |
Input methods | GameCube Controller, Microphone |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Wii Version |
Problems
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with Chibi-Robo! since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
Unknown Revision | Windows 7 | Intel Core i3-370m | ATI Radeon HD 5450 | Very slowly in cinematics and the rest of game | |
3.0-692 | Windows 7 | Intel Core i5-2500K @ 4GHz | AMD Radeon HD 6970 | Game works overall perfect, with about no slowdowns. Ranking up "cutscene" gives grey screen while scene lasts. Config: DX11, 2xNative, AA:4x, AF:16x, Per-pixel lightning enabled, OpenMP Texture Decoder enabled. | |
3.0-809 | Windows 7 | AMD Athlon x3 450 @ 3.2GHz | AMD Radeon HD 6870 | Game works well, has some slowdowns, but randomly freezes. During this period the audio loops and is choppy. | |
4.0-3894 | Windows 7 | Intel Core i7-3930K @ 4.2GHz | NVIDIA GeForce GTX 780 | Game runs mostly perfect; no slowdowns, freezes or apparent graphical glitches. No more grey screen on the rank-up scene. With either audio backend, music will randomly stop or loop incorrectly. Config: Direct3D, 1920x1080, 3x Native, 4x Anti-Aliasing, 16x Anisotropic Filtering, Per-Pixel Lighting enabled, OpenMP Texture Decoder enabled | Techjar |