The Legend of Spyro: The Eternal Night
The sequel to The Legend of Spyro: A New Beginning and the second of a trilogy, The Legend of Spyro: The Eternal Night sees the return of Spyro the Dragon and the continuation of the story that was left hanging in the previous game. The gameplay of The Eternal Night is similar to its predecessor; Spyro must travel to the end of a level in a linear fashion and defeat the boss at the end of each level, defeating enemies with his combat moves. However, there is a much larger emphasis on exploration and puzzle-solving.
The Legend of Spyro: The Eternal Night | |
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Developer(s) | Krome Studios |
Publisher(s) | Sierra Entertainment |
Series | Spyro |
Platform(s) | Wii |
Release date(s) | NA October 18, 2007 AUS December 6, 2007 EU December 14, 2007 |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
Input methods | Wii Remote + Nunchuk, Classic Controller |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
Problems
Missing Shadows with Direct 3D
No shadows are visible when using Direct 3D, see issue 9155. Use OpenGL to resolve. Fixed in 5.0-5404
Enhancements
60 FPS
$60 FPS 0449b930 00000000 0449b93c 00000000
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with The Legend of Spyro: The Eternal Night since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
5.0 | Windows 10 | Intel Core i7-4720HQ @ 2.6GHz | NVIDIA GeForce 940M | Sometimes the screen flashes white. But its easily overlooked if the player doesn't pay attention to it. Mostly just one frame once in a while. The game itself has no problems running. | MegaTrainFan |