The Legend of Spyro: The Eternal Night
|The Legend of Spyro: The Eternal Night|
|Release date(s)||NA October 18, 2007|
AUS December 6, 2007
EU December 14, 2007
|Input methods||Wii Remote + Nunchuk, Classic Controller|
The sequel to The Legend of Spyro: A New Beginning and the second of a trilogy, The Legend of Spyro: The Eternal Night sees the return of Spyro the Dragon and the continuation of the story that was left hanging in the previous game. The gameplay of The Eternal Night is similar to its predecessor; Spyro must travel to the end of a level in a linear fashion and defeat the boss at the end of each level, defeating enemies with his combat moves. However, there is a much larger emphasis on exploration and puzzle-solving.
Missing Shadows with Direct 3D
Use this Gecko code to enable 60 FPS.
$60 FPS 0449b930 00000000 0449b93c 00000000
$60 FPS (PAL) [Manuelx98] 0449be70 00000000 0449be7c 00000000
This title does not need non-default settings to run properly.
The graph below charts the compatibility with The Legend of Spyro: The Eternal Night since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 10||Intel Core i7-4720HQ @ 2.6 GHz||NVIDIA GeForce 940M||Sometimes the screen flashes white. But its easily overlooked if the player doesn't pay attention to it. Mostly just one frame once in a while. The game itself has no problems running.||MegaTrainFan|