Mario Power Tennis (GC)
Mario Power Tennis, known in Japan as Mario Tennis GC, is a sports game developed by Camelot Software Planning and published by Nintendo for the Nintendo GameCube in 2004. The game is the sequel to the Nintendo 64 title Mario Tennis, and is the fourth game in the Mario Tennis series. Power Tennis was released in Japan on October 28, 2004, in North America on November 8, 2004, and in Australia on February 25, 2005. The game was re-released for the Wii in 2009 as part of the New Play Control! collection of titles, featuring GameCube games with added Wii controls.
Mario Power Tennis | |
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Developer(s) | Camelot Software Planning |
Publisher(s) | Nintendo |
Series | Mario Tennis |
Platform(s) | GameCube |
Genre(s) | [[:Category:Sports (Tennis) (Genre)|Sports (Tennis)]][[Category:Sports (Tennis) (Genre)]] |
Mode(s) | Single-Player, Multiplayer |
Input methods | Gamecube Controller |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Wii Version |
Power Tennis incorporates multiple characters, themes, and locations from the Mario series. The game includes standard tennis matches, but contains variants that feature different scoring formats and objectives. Other variants include "Gimmick" courts, thematic areas with components and properties that directly affect game play. The game consists of 18 playable characters, each categorized by their style of play and each with a pair of unique moves known as "Power Shots". Power Tennis was developed simultaneously with Mario Golf: Toadstool Tour, and the pair shared similar technology and concepts with each other during production. Such similarities include an emphasis on the Mario theme in characters and settings as well as alternative game modes such as "Ring Shot".
The game was positively received in general, attaining an aggregate score of 81 percent from Game Rankings and 80 percent from Metacritic. Critics praised the game's depth and variety, but criticized the Power Shot animations, which could not be skipped.
Problems
Audio Issues
Music drops notes and constantly stutters with DSP set to HLE. Using LLE lets the audio play normally.
Character Models
Some of the polygons on characters are not rendered properly.
Flickering Courts
Courts appear to flicker whenever the characters move.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
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Video Backend | OpenGL | Graphics issues occur with DirectX plug-ins |
Audio
Config | Setting | Notes |
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DSP Emulator Engine | LLE | Resolves stuttering audio issues |
Version Compatibility
The graph below charts the compatibility with Mario Power Tennis since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
r7310 | Windows 7 x86 | Intel Pentium E5300 @ 2.6GHz | ATI Radeon HD 5450 | Playable 35-45 FPS (PAL)--> 70-95% speed, only with OpenGL plug-in, DX9 and DX11 are faster but the graphic error make the game unplayable | Markon89 |
r7483 | Windows 7 x64 | Intel Celeron E3300 @ 3.3GHz | nVidia GeForce GT 240 | Playable 60 FPS with OpenGL setting (less graphical glitches). | EliasYFGM |
3.0-373 | Mac OS X 10.7.2 | Intel Core i7-2675QM @ 2.2GHz | AMD Radeon HD 6750M | 60fps. Graphical gitches with shadows on the court. | jedivulcan |
3.0-421 | Windows 7 x64 | AMD Phenom II X4 @ 3.83GHz | nVidia GeForce 560 Ti | Same as the others. Game runs fine, but the graphical glitches on the court make it unplayable. Hope it's fixed one day. | AgainstYourThought |