Mario Power Tennis (GC)

From Dolphin Emulator Wiki
(Redirected from GOME01)
Jump to navigation Jump to search
Mario Power Tennis
Mario Power Tennis (GC).jpg
Developer(s) Camelot Software Planning
Publisher(s) Nintendo
Series Mario Tennis, Mario Sports
Platform(s) GameCube
Release date(s) JP October 28, 2004
NA November 8, 2004
EU February 25, 2005
Genre(s) Sports, Tennis
Mode(s) Single-player, Multiplayer (4)
Input methods GameCube Controller
Compatibility 5Stars5.pngEdit rating: Mario Power Tennis (GC)
See also...

Wii Version
Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Mario Power Tennis, known in Japan as Mario Tennis GC, is a sports game developed by Camelot Software Planning and published by Nintendo for the Nintendo GameCube in 2004. The game is the sequel to the Nintendo 64 title Mario Tennis, and is the fourth game in the Mario Tennis series. It was re-released for the Wii in 2009 as part of the New Play Control! collection of titles, featuring GameCube games with added Wii controls.

Mario Power Tennis incorporates multiple characters, themes, and locations from the Mario series. The game includes standard tennis matches, but contains variants that feature different scoring formats and objectives. Other variants include "Gimmick" courts, thematic areas with components and properties that directly affect game play. The game consists of 18 playable characters, each categorized by their style of play and each with a pair of unique moves known as "Power Shots". Power Tennis was developed simultaneously with Mario Golf: Toadstool Tour, and the pair shared similar technology and concepts with each other during production. Such similarities include an emphasis on the Mario theme in characters and settings as well as alternative game modes such as "Ring Shot".


There are no reported problems with this title.


Widescreen Gecko Codes

To play properly in 16:9 and eliminate Object pop-in at the edges of the screen during gameplay, before booting the game, use one of the following Gecko codes.

  • Note: Start Dolphin with these settings - Disable Widescreen Hack in Graphics/Enhancements and set Aspect Ratio to Force 16:9 in Graphics/General. The NTSC-U code has messed up transitions in menus. The PAL version was made by Ralf.


$16:9 Widescreen
C2097634 00000004
C2220000 C0030000
8003000C 2C000000
40820008 EC110032
60000000 00000000
0400FAEC 60000000
04310D20 3F400000
20429100 7C9C2378
C24126C8 00000002
3D203F80 91220000
3BBD0034 00000000
C24126D0 00000002
3F603F40 93620000
3B610010 00000000
C2414C5C 00000002
3F803F80 93820000
3B810010 00000000
C2414C64 00000002
3F003F40 93020000
3B010090 00000000
C241EAE8 00000002
3D203F80 91220000
3BBD0034 00000000
C241EAF0 00000002
3FC03F40 93C20000
3BC10010 00000000
C240654C 00000002
3C603F80 90620000
7C832378 00000000
C2406554 00000002
3C603F40 90620000
38600002 00000000
C2401860 00000002
3D203F80 91220000
3BBD0030 00000000
C2401868 00000002
3F603F40 93620000
3B610010 00000000
C2438BEC 00000002
3D203F80 91220000
3BBD0030 00000000
C2438BF4 00000002
3F603F40 93620000
3B610010 00000000
C2432584 00000002
3D203F80 91220000
3BBD0030 00000000
C243258C 00000002
3F603F40 93620000
3B610010 00000000
C2451E1C 00000002
3D203F80 91220000
3BBD01F4 00000000
C2451E24 00000002
3F603F40 93620000
3B610010 00000000
C243EDE0 00000002
3F803F80 93820000
3B810010 00000000
C243EDE8 00000002
3C603F40 90620000
3BBD0028 00000000
C2422D6C 00000002
3F203F80 93220000
3B210010 00000000
C2422D74 00000002
3F003F40 93020000
3B1F0028 00000000
E2000001 80008000


$16:9 Widescreen
04289E9C 3FE38E39


This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Mario Power Tennis since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-21717 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.


This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r7310 Windows 7 Intel Pentium E5300 @ 2.6 GHz ATI Radeon HD 5450 Playable 35-45FPS (PAL)--> 70-95% speed, only with OpenGL plug-in, DX9 and DX11 are faster but the graphic error make the game unplayable Markon89
r7483 Windows 7 Intel Celeron E3300 @ 3.3 GHz NVIDIA GeForce GT 240 Playable 60FPS with OpenGL setting (less graphical glitches). EliasYFGM
3.0-373 Mac OS X 10.7.2 Intel Core i7-2675QM @ 2.2 GHz AMD Radeon HD 6750M 60FPS. Graphical glitches with shadows on the court. jedivulcan
3.0-416 Slackware 13.37 Intel Core i5-2500K @ 3.3 GHz NVIDIA GeForce GTX 550 Ti 55~60FPS with LLE audio, Accurate VBeam emulation, OpenGL, 2x IR, 4x AA, and audio throttling. The game runs fine with the exception of the known graphical glitches. Shonumi
3.0-421 Windows 7 AMD Phenom II X4 @ 3.83 GHz NVIDIA GeForce 560 Ti Same as the others. Game runs fine, but the graphical glitches on the court make it unplayable. Hope it's fixed one day. AgainstYourThought
4.0.1 Windows 7 Intel Core i5-3570K @ 4.4 GHz NVIDIA GeForce GTX 460 Game runs fine and is 90% playable except minigames. graphical glitches cause the mini games to becomes hard or even impossible to play. Character models stretch across screen. Lighting is all dark. Shadows flicker. No graphical settings or hacks can fix these graphical issues its something the developers will have to fix in the next version of Dolphin. Kilobytez95
4.0.2 Windows 7 Intel Core i5-3570K @ 3.4 GHz AMD Radeon HD 7970 Game has a large memory leak, and uses upwards of 4GB of RAM with extended play. Issue did not occur in Dolphin 3.5, but it does occur in the 4.0-681. Stuttering, poor lighting, and slowdowns are still very common, and the known vertex/flickering issues still apply. Again, no settings seem to clear these issues up. S8
4.0.2 Windows 10 AMD FX-6300 @ 3.5 GHz AMD R7 250 Mostly smooth gameplay, some slowdowns during certain scenes, but actual gameplay is always 60 FPS. All issues such as misrendered polygons and textures, darkened scoreboard and shadow flickering are present. OpenGL RunDevilRun007
4.0-5295 Windows 7 Intel Core i5-4670K @ 3.4 GHz NVIDIA GeForce GTX 970 OpenGL, 4x Native, AF 16x, No AA, 60FPS 99% of the time. As far as I can see, most problems appear to be fixed. Courts and shadows no longer flicker and character polygons are rendered correctly. Everything runs perfectly. XzisT
4.0-8560 Windows 10 Intel Core i5-3570K @ 4.4 GHz NVIDIA GeForce GTX 970 The game runs perfectly at 1600x900 with 4x SSAA and 16x AF with all graphical enhancements turned on. Kilobytez95
4.0-8863 Arch Linux Intel Core i7-4712MQ @ 3.2 GHz NVIDIA GeForce GTX 860M Smooth Game @ 60FPS. 3x IR HowardTheDolphin

Gameplay Videos