Rune Factory: Tides of Destiny
Rune Factory: Tides of Destiny | |
---|---|
Developer(s) | Neverland Co. |
Publisher(s) | JP Marvelous Entertainment NA Natsume |
Series | Rune Factory |
Platform(s) | Wii |
Release date(s) | JP February 24, 2011 NA October 11, 2011 |
Genre(s) | Life simulation, Role-playing |
Mode(s) | Single-Player |
Input methods | Wii Remote, Nunchuk |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Search Dolphin Forums |
Rune Factory: Tides of Destiny (known as Rune Factory Oceans in Japan) is a Wii and PlayStation 3 role-playing game developed by Neverland Co. and published by Marvelous Entertainment. Players control a male and female character in one, the male side named Aden and the female side named Sonja, as they traverse the seas on a giant beast named Ymir. The beast can raise sunken islands and ships from the sea. Players will be able to farm, fight using a real-time battle system, and form relationships.
Problems
Unable to control player's combat monsters with a gamepad or keyboard.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Video Backend | DirectX9 | |
Scaled EFB Copy | On | |
Disable Fog | On |
Audio
Config | Setting | Notes |
---|---|---|
DSP Emulator Engine | LLE | Fixes crackling |
Version Compatibility
The graph below charts the compatibility with Rune Factory: Tides of Destiny since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
r7358 | Windows 7 x64 | Intel Pentium E5300 @ 3.6GHz | nVidia GeForce 9800 GT | 60 FPS. Positive. Game may run too fast. | |
3.0 | Windows 7 x86 | Intel Core 2 Duo E8300 @ 2.83GHz | nVidia GeForce GT 220 | Change Framelimit : Auto or 60 And use Direct3D9. Enable
The game is very stable. |
Zenchou!@JKG |
3.0 | Windows 7 x64 | AMD Phenom II X4 940 @ 3.0GHz | nVidia GeForce GTX 480 | Reasonably stable except during heavy combat. Enable MMU speed hack and Accurate VBeam emulation in per ROM settings for greater stability. | Ephemeralis |
3.0 | Windows 7 x86 | Intel Core i5-2500K @ 3.3 GHz | ATI Radeon HD 5450 | Using 1 x Native at resolution 1024x768, Work best with OpenGL. Set 60 FPS and check limit by FPS for stable sound using HLE DSP. | |
3.0-159 | Windows 7 x64 | AMD Phenom II X4 @ 3GHz | ATI Radeon HD 4870 | Perfect when you use DSP LLE. Framerate drops in dungeons when there are a lot of enemies, but mostly runs at a steady 30 FPS. | |
3.0-589 | Windows 7 x64 | Intel Core 2 Duo E8400 @3GHz | nVidia GeForce GTX 560 | Very stable and speed is OK if I use OpenGL. Audio is extremely bugged though | Alu |
3.0-863 | Windows 8 x64 | AMD Phenom II X4 955BE @3,2GHz | ATI Radeon HD 5850 | 1920x1080, 4xAA, 4x AA, 3x internal resolution, DSP-HLE, OpenGL -> Perfect, No errors, sound nearly perfect, except if you minimize the game. To prevent audio from being buggy, i used Framelimit: Audio and set "Limit by FPS" (sets framelimit automatic to ~30). Otherwise the game runs too fast (anything above 35 FPS). | Despia |
Gameplay Videos
- Wii games
- Neverland Co. (Developer)
- Marvelous Entertainment (Publisher)
- Japan (Release region)
- Natsume (Publisher)
- North America (Release region)
- Rune Factory (Series)
- 2011 (Initial release year)
- Life simulation (Genre)
- Role-playing (Genre)
- Single-Player (Game mode)
- Wii Remote (Input supported)
- Nunchuk (Input supported)
- 5 stars (Rating)
- Video Backend (Config Required)
- Scaled EFB Copy (Config Required)
- Disable Fog (Config Required)
- DSP Emulator Engine (Config Required)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU):
- Tested
- Tested On (Release): 3.0
- Tested On (CPU): AMD
- Tested On (GPU): ATI
- Untested for 10000+ revisions