Eternal Darkness: Sanity's Requiem
Eternal Darkness: Sanity's Requiem | |
---|---|
Developer(s) | Silicon Knights |
Publisher(s) | Nintendo |
Platform(s) | GameCube |
Release date(s) | JP October 25, 2002 NA June 23, 2002 EU November 1, 2002 AUS November 7, 2002 |
Genre(s) | Psychological horror, Survival horror |
Mode(s) | Single-player |
Input methods | GameCube Controller |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
Eternal Darkness: Sanity's Requiem is a psychological horror video game released for the Nintendo GameCube. Developed by Canadian developer Silicon Knights and originally planned for the Nintendo 64, it was first released and published by Nintendo on June 24, 2002 in North America. It was the first video game published directly by Nintendo, rather than a third-party developer, to be rated M for mature by the Entertainment Software Rating Board.
The game's setting is centered around a mansion in Rhode Island, the home of the protagonist Alexandra Roivas' grandfather and the mysterious book known as The Tome of Eternal Darkness that Alexandra finds there. The game is presented in a third-person action-adventure perspective in which the player must navigate a number of locations as twelve characters spanning different time periods. The game utilizes unique "sanity effects" to enhance the gameplay.
Though not a commercial success, Eternal Darkness: Sanity's Requiem was widely praised by both critics and fans, even winning the "Outstanding Achievement in Character or Story Development" award at the 6th Annual Interactive Achievement Awards, presented by the Academy of Interactive Arts & Sciences.
Problems
Cutscenes
In cutscenes the audio is either extremely quiet or missing. In the same cutscenes subtitles sometimes will only pop up for a fraction of a second and disappear. Fix by using DSP LLE.
Crash on Death
Game hangs/crashes on the death screen, but this is fixed in r7128 and beyond (possibly earlier as well).
Hang on Save
The game will sometimes freeze post saving, refer issue 3029.
Hang Post Initial Quote
With r6495 and a range of other revisions the game hangs shortly after displaying it's initial Edgar Allen Poe quote. The game is playable with r5786 and r7128. (try pressing the A button).
JITIL Error
The error "WriteRest: op out of range (00000000130E4F3F uses 00000000C00000D0)" occurs shortly after start with the JITIL interpreter with r6495 and likely other revisions.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Video Backend | OpenGL | DX9 can break menu graphics in some revisions/DX11 can break spell graphics |
Texture Cache Accuracy | On |
Audio
Config | Setting | Notes |
---|---|---|
DSP Emulator Engine | LLE | Fixes extremely quiet/missing cutscene audio |
Version Compatibility
The graph below charts the compatibility with Eternal Darkness: Sanity's Requiem since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r6495 | Windows 7 x64 | Intel Core i7-960 | ATI Radeon HD 5870 | Hangs after initial quote /w DX9,11 and JIT/JITIL | |
r7128 | Windows XP x86 | AMD Athlon II x2 215 @ 3.45GHz | nVidia GeForce 7025 | Game completed (green part) - with 35-55 FPS (65-90% of speed). Used usual (JIT) recompiler! All intro video is working, with sound. | |
r7283 | Windows 7 x86 | Intel Core 2 Duo E4500 | ATI Radeon HD 4760 | Game runs beautifully! I was using the experimental JITIL compiler. All graphics render properly and the game produced little to no lag at max video settings. The only issue i had was when the piano/organ/ maid character sounds played, they would continue to play until you reloaded the game or a new scene was played. | |
r7411 | Windows XP x86 | Intel Atom N270 @ 1.6GHz | Intel GMA 945 | Playable 10-13 FPS. Slow in the videos. Uncheck Scaled EFB EFB Copy and put Fractional Scale. Sound Off for best performance. | LORPAL |
3.0-415 | Windows 7 x64 | Intel Core i7-2600K | nVidia GeForce 570 GTX | Cutscene audio was heavily distorted and unintelligible, otherwise ran perfectly at 1080p with max settings. | |
3.0-636 | Windows 7 x64 | Audio either absent or pure static in DSP HLE. DSP LLE doesn't function (emulator closes immediately on launch). Occasional graphic glitch in some cut-scene. | |||
3.0-735 | Windows 7 x64 | Intel Core i5 @ 2.6GHz | AMD Radeon HD 6850 | Runs at full speed but many enemies on screen causes light slowdown. Menus work fine, DirectX 11, 2.5x native, LLE Audio | postorganic |
3.0-765 | Windows 7 x64 | AMD Phenom II X4 965 @ 3.4GHz | AMD Radeon HD 5870 | Runs fine, 60fps. Menus work fine, DirectX 9/11/OpenGL all fine, 3x native, 9xSSAA, LLE Audio, Had to disable custom projection hack otherwise inventory objects were partially invisible (behind menu background) | JoeCool |
Gameplay Videos
- Silicon Knights (Developer)
- Nintendo (Publisher)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- Australia (Release region)
- Psychological horror (Genre)
- Survival horror (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- GameCube Controller (Input supported)
- 5 stars (Rating)
- Video Backend (Config Required)
- Texture Cache Accuracy (Config Required)
- DSP Emulator Engine (Config Required)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): ATI
- Tested
- Tested On (CPU): AMD
- Tested On (GPU):
- Tested On (GPU): Intel
- Tested On (Release): 3.0
- Tested On (GPU): AMD
- Untested for 10000+ revisions
- GameCube games