Animal Crossing: City Folk
Animal Crossing: City Folk, known in European and Australian markets as Animal Crossing: Let's Go to the City, is a life simulation video game for the Wii video game console, released on November 16, 2008 in the United States, November 17, 2008 in Canada, November 20, 2008 in Japan, December 4, 2008 in Australia and December 5, 2008 in Europe, and on January 28, 2010 in South Korea. It is the follow- up to Animal Crossing: Wild World, released for the Nintendo DS in 2005, and is the third game in the Animal Crossing series.
Animal Crossing: City Folk | |
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Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Series | Animal Crossing |
Platform(s) | Wii |
Release date(s) | JP November 20, 2008 NA November 16, 2008 AUS December 4, 2008 |
Genre(s) | Life simulation |
Mode(s) | Single-Player, Multiplayer (Alternating) |
Input methods | Wii Remote + Nunchuk, Wii Speak |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Problems
There are only a few small issues when playing this game:
- Sometimes there will be audio feedback when walking around town. Just enter a building to make it stop. Some music tracks can crackle lightly as well if using HLE. LLE will fix this problem.
- Yellow backgrounds can appear in the pattern editor and catalog. Doesn't effect anything negatively.
- Pattern editor does not work properly without enabling an accurate texture cache.
- The observatory's telescope does not work.
- The camera doesn't show pictures. Just use Dolphin's screenshot button to capture images of the game.
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Animal Crossing: City Folk since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
r7695 | Windows 7 x86 | Intel Pentium E5200 @ 3.3GHz | nVidia GeForce GTX 460 | 58-60 FPS | DevWAR |
3.0-183 | Windows 7 x86 | AMD Phenom II X4 840 @ 3.2GHz | nVidia GeForce GTS 450 | 48-60 FPS | Bwilliy |
3.0-204 | Windows 7 x64 | AMD Phenom II X6 1090T @ 3.2GHz | AMD Radeon HD 6970 | 60 FPS | Fake-Messiah |
3.0-638 | Windows 7 x64 | Intel Core i5-3450 @ 3.1GHz | AMD Radeon HD 6570 | 60 FPS, game runs great. | Emcitement |
3.0-681 | Windows XP x86 | Intel Core 2 Quad Q6600 @ 2.4GHz | ATI Radeon HD 4800 | 55-73% speed outside or in the city, 100% speed in buildings. | coczero |
3.0-735 | Windows 7 x64 | Intel Core i5-2500K @ 3.3GHz | AMD Radeon HD 7850 | 60 FPS | Mathijs |
3.0-735 | Windows 7 x64 | AMD Phenom II X4 970 @ 3.5GHz | AMD Radeon HD 6870 | 60 FPS | Mathijs |
3.0-868 | Windows 7 x86 | AMD Turion X2 Ultra Dual Core @ 2.1GHz | nVidia GeForce 9600M GT | 30-60 FPS | GigaToni |