Resident Evil Archives: Resident Evil Zero
Resident Evil Archives: Resident Evil Zero is a direct port for the Wii of 2002's Resident Evil Zero for the Nintendo GameCube, which have been only released on Nintendo consoles. The original, Resident Evil, also had a direct port to the Wii under the name Resident Evil Archives: Resident Evil.
Resident Evil Archives: Resident Evil Zero | |
---|---|
Developer(s) | Capcom |
Publisher(s) | Capcom, THQ |
Series | Resident Evil |
Platform(s) | Wii |
Release date(s) | JP July 10, 2008 NA December 1, 2009 AUS January 21, 2010 EU January 22, 2010 |
Genre(s) | Survival horror |
Mode(s) | Single-player |
Input methods | Wii Remote + Nunchuk, GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Problems
VBeam Emulation
Accurate VBeam Emulation must be enabled to avoid erratic FPS, resulting in a "slow motion effect" if it's disabled.
Light Glows
Lights should have a HDR like glow around them, which is not properly emulated in Dolphin, refer issue 6051.
Invisible Objects
Some objects may be invisible if Accurate Texture Cache is not set to it's left most "(Safe)" position.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Video Backend | OpenGL | Best. Cutscenes are buggy using Direct3D. |
Wii
Config | Setting | Notes |
---|---|---|
Use PAL60 Mode (EuRGB60) | Enabled | Make the cutscenes/videos look softer. |
Game Properties
Config | Setting | Notes |
---|---|---|
Speed up Disc Transfer Rate | Enabled | Enabling this will improve the speed when a stage is loaded after opening doors, and cutscenes too. |
Version Compatibility
The graph below charts the compatibility with Resident Evil Archives: Resident Evil Zero since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r5092 | Windows 7 x64 | Intel Core 2 Quad Q9505 @ 2.83GHz | nVidia GeForce 9800GT | Resident Evil Zero running on Dolphin emulator. Game seems to run very well, full speed most of the time with perfect graphics. Sound and controls work perfectly. Played with real Wii Remote & Nunchuk. Resident Evil Archives: Resident Evil Zero (Wii) on Dolphin Wii/GC Emulator 720p HD | nosound98 |
4.0 | Windows 7 x64 | Intel Core i3 @ 3.2GHz | ATI Radeon HD 5570 | Unplayable; average of 10-15 fps | JuniorF30 |
^r7436 | Windows 7 x64 | AMD Athlon II X4 640 @ 3.5GHz | ATI Radeon HD 4870 | Perfect,25-30 FPS | Wton |
^3.0 | Windows 7 | AMD Phenom II X4 970 | ATI Radeon HD 5770 | work perfect 100% Speed 60 FPS | Vincend |
^3.0 | Windows 7 x64 | AMD Phenom II X4 945 @ 3GHz | AMD Radeon HD 6970 | Will sometimes crash opening doors. Random sound screeches | No Pistons |
^3.0 | Windows XP x86 | AMD Phenom II X2 545 @ 3.1GHz | nVidia GeForce 8600 GT | Perfect. Some occasional and annoying sound glitches, eventually crashes opening doors. | luken |
^r7719 | Windows 7 x64 | AMD Phenom II X4 945 @ 3GHz | AMD Radeon HD 6970 | Almost perfect. Full speed throughout the game. Some occasional sound glitches | No Pistons |
^r7719 | Windows 7 x64 | Intel Core i7-2600k @ 3.4GHz | nVidia GeForce GTS 250 | Perfect. 100% all the time. Use OpenGL 1920x1080 Filter:16x AA:16xQ CSAA. Important: "Progressive scan" must be disable | RojoBauer |
^r7719 | Windows 7 x64 | Intel Core i7-2670M @ 2.2GHz | nVidia GeForce GT 635M | Graphics are almost perfect, Full Speed, Audio has no major glitches, Perfect. | FatalRaincloud |