Super Mario Strikers
Super Mario Strikers, known as Mario Smash Football in Europe and Australia, is a five-a-side soccer game with a sequel, Mario Strikers Charged. The game's developers had worked on the NHL series before development of Strikers, which served as an influence for the fast-paced and physical nature of the game.
Super Mario Strikers | |
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Developer(s) | Next Level Games |
Publisher(s) | Nintendo |
Series | Mario Strikers |
Platform(s) | GameCube |
Release date(s) | EU November 18, 2005 NA December 5, 2005 JP January 19, 2006 AUS April 6, 2006 |
Genre(s) | Sports, Soccer |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Strikers is a sports game game incorporating characters and themes from the Mario series. The game features the basic aspects and objectives of a soccer game, although no referees are present and characters can legitimately shove others out of possession of the ball. As in other games such as Mario Power Tennis, the player can use Mario-themed items such as bananas and red shells to hinder the opposition and gain the advantage. Each team's captain can also use "Super Strikes" that, if timed accurately, will result in two points scored for the striker's team. Each team comprises a goal keeper, a main Mario character (captain), and three of the same secondary Mario characters known as "side kicks".
Problems
Missing Load Animation
The loading animation requires RealXFB to display properly. Refer to the video and image below for comparison.
Weapon/Bowser Shadows
Many of the non-character dynamic objects will have flickering shadows. They require zfreeze to display correctly, a feature that Dolphin currently does not emulate. See issue 6423.
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Super Mario Strikers since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
r7337 | Windows 7 x64 | Intel Core 2 Duo 7300 @ 2.66GHz | nVidia GeForce 9400 GT | Perfect | @CassioASFC |
r7442 | Windows 7 x64 | Intel Core i5 @ 2.8GHz | nVidia GeForce GTX 470 | Runs Perfect but has some Sound Problems | Dario64 |
3.0-374 | Mac OS X 10.7.2 | Intel Core i7-2675QM @ 2.2GHz | AMD Radeon HD 6750M | Solid framerate. Works fine. | jedivulcan |
3.0-776 | Linux elementary OS x64 | Intel Core i3-330m | nVidia Geforce GT 330m | Runs great, sound has hiccups. | Krummer |
3.5-290 | Windows 7 x64 | Intel Core i3-2350 @ 2.3GHz | nVidia GeForce 410M | Runs excellent, just a few audio glitches (minor). | Dratal |
3.5-1387 | Windows 8 x64 | AMD Phenom II X4 965 @ 3.4GHz | AMD Radeon HD 6850 | Constant 60 FPS, but some audio glitches. | |
4.0-3369 | Windows 7 x64 | Intel Core i5-2430M @ 2.4GHz | Intel HD Graphics 3000 | Perfect 100%, no sound or graphic glitches, backend Direct3D, XFB enabled to virtual, V-sync disabled. | Talos |