Super Mario Sunshine: Difference between revisions

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If certain Action Replay codes are activated, then the game may crash upon trying to return to a completed level. This has been confirmed with a "Press B to run fast" code. To solve the problem, simply disable the code.
If certain Action Replay codes are activated, then the game may crash upon trying to return to a completed level. This has been confirmed with a "Press B to run fast" code. To solve the problem, simply disable the code.


=== <s>High-Pitched Sounds</s> ===
=== {{s}}High-Pitched Sounds{{/s}} ===
When the camera cannot be zoomed in, a high-pitched error sound under HLE. Use LLE audio to avoid this. See {{issue|5746}}. Fixed by {{revision|4.0-7286}}.
When the camera cannot be zoomed in, a high-pitched error sound under HLE. Use LLE audio to avoid this. See {{issue|5746}}. Fixed by {{revision|4.0-7286}}.


=== <s>Striped Loading Screens</s> ===
=== {{s}}Striped Loading Screens{{/s}} ===
The loading screens appear "striped" in OpenGL. See {{issue|6139}}. Fixed by {{revision|4.0-4699}}.
The loading screens appear "striped" in OpenGL. See {{issue|6139}}. Fixed by {{revision|4.0-4699}}.


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{{image|SuperMarioSunshine Striped Loading2.png|Proper emulation|br}}
{{image|SuperMarioSunshine Striped Loading2.png|Proper emulation|br}}


=== <s>Clipped Wall Death</s> ===
=== {{s}}Clipped Wall Death{{/s}} ===
During Pianta Village 5 (the chuckster special stage) on the last throw, there is a catcher platform that you can clip through. Clipping into the platform will make the game think you are crushed, killing you. You can get the shine in spite of the glitch but it makes completing the game very difficult. Use JITIL Recompiler to avoid the problem. See {{issue|6096}}. Fixed by {{revision|4.0-1706}}.
During Pianta Village 5 (the chuckster special stage) on the last throw, there is a catcher platform that you can clip through. Clipping into the platform will make the game think you are crushed, killing you. You can get the shine in spite of the glitch but it makes completing the game very difficult. Use JITIL Recompiler to avoid the problem. See {{issue|6096}}. Fixed by {{revision|4.0-1706}}.
{{VideoGallery
{{VideoGallery
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}}
}}


=== <s>Goo Bubbles</s> ===
=== {{s}}Goo Bubbles{{/s}} ===
Bubbles in goo are rendered oddly regardless of configuration. See ({{issue|540}}). Fixed with merger of the tev_fixes_new branch in {{revision|4.0-1192}}.
Bubbles in goo are rendered oddly regardless of configuration. See ({{issue|540}}). Fixed with merger of the tev_fixes_new branch in {{revision|4.0-1192}}.
{{image|Super Mario Sunshine-Goo Dolphin.png|Goo/oil in Dolphin}}
{{image|Super Mario Sunshine-Goo Dolphin.png|Goo/oil in Dolphin}}
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If anisotropic filtering is used the reflections on ocean water will enlarge to absurd proportions, basically turning the water white. See {{issue|5676}}. Resolved in a revision between {{revision|4.0-6138}} and {{revision|4.0-6251}}.
If anisotropic filtering is used the reflections on ocean water will enlarge to absurd proportions, basically turning the water white. See {{issue|5676}}. Resolved in a revision between {{revision|4.0-6138}} and {{revision|4.0-6251}}.


=== <s>Funky Grass</s> ===
=== {{s}}Funky Grass{{/s}} ===
In older revisions of Dolphin, grass doesn't render properly in Red Coin Field.
In older revisions of Dolphin, grass doesn't render properly in Red Coin Field.
{{image|SuperMarioSunshine_Grass_Bug.jpg|Funky grass|br}}
{{image|SuperMarioSunshine_Grass_Bug.jpg|Funky grass|br}}