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Release 2407 and 2409
Continuous releases have started! Read more on our blog: Dolphin Progress Report: Release 2407 and 2409. |
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F0GG-WVCK-ZMTQC | F0GG-WVCK-ZMTQC | ||
42XN-4E6J-97TRG</pre> | 42XN-4E6J-97TRG</pre> | ||
== Emulation Information == | |||
=== High Requirements === | |||
This game maxes out the GameCube GPU hardware by rendering as many frames as it can in many cases causing it to render between 20 - 30 FPS. Dolphin, by default, emulates an "infinitely fast" GPU, causing the game to always want to run at 60 FPS, making it more demanding than most GameCube games. | |||
== Problems == | == Problems == | ||
=== {{s}}Shadowing{{/s}} === | === {{s}}Shadowing{{/s}} === | ||
The dynamic car shadowing on the player car requires zfreeze emulation. Support was added in {{revision|4.0-5279}}. | The dynamic car shadowing on the player car requires zfreeze emulation. Support was added in {{revision|4.0-5279}}. | ||
== Configuration == | == Configuration == |