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Progress Continues
We've already had 21541 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
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The dynamic car shadowing on the player car requires zfreeze emulation. Support was added in {{revision|4.0-5279}}. | The dynamic car shadowing on the player car requires zfreeze emulation. Support was added in {{revision|4.0-5279}}. | ||
== Emulation | == Emulation Information == | ||
=== High Requirements === | === High Requirements === | ||
This game maxes out the GameCube GPU hardware by rendering as many frames as it can in many cases causing it to render between 20 - 30 FPS. Dolphin, by default, emulates an "infinitely fast" GPU, causing the game to always want to run at 60 FPS, making it more demanding than most GameCube games. | This game maxes out the GameCube GPU hardware by rendering as many frames as it can in many cases causing it to render between 20 - 30 FPS. Dolphin, by default, emulates an "infinitely fast" GPU, causing the game to always want to run at 60 FPS, making it more demanding than most GameCube games. |