Super Mario Sunshine: Difference between revisions

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{{testing/entry|revision=3.0-204|OS=Windows 7|CPU=Intel Core i5-750 @ 2.67GHz|GPU=ATI Radeon HD 5850|result=Perfectly playable. 30FPS consistent, with very rare drops to around 90%. Only exception is secret shine involving tall grass and 8 red coins, which runs around 60%.|tester=crumbworks}}
{{testing/entry|revision=3.0-204|OS=Windows 7|CPU=Intel Core i5-750 @ 2.67GHz|GPU=ATI Radeon HD 5850|result=Perfectly playable. 30FPS consistent, with very rare drops to around 90%. Only exception is secret shine involving tall grass and 8 red coins, which runs around 60%.|tester=crumbworks}}
{{testing/entry|revision=3.0-369|OS=Windows 7|CPU=AMD Phenom II X4 940 @ 3.35GHz|GPU=NVIDIA GeForce GTX 660 Ti|result=Constant 30FPS in almost all areas. Direct3D9, 1280x1024, 2X Internal Res, 9X SSAA, Disabled Scaled EFB Copy (avoids sliding goo), EFB Copy to RAM. No heat wave/blur (due to revision & personal preference). Goo is rendered fine. Only found 1 missing texture but it's minor. 48 sprites in and no major issues found so far.|tester=Jodeth}}
{{testing/entry|revision=3.0-369|OS=Windows 7|CPU=AMD Phenom II X4 940 @ 3.35GHz|GPU=NVIDIA GeForce GTX 660 Ti|result=Constant 30FPS in almost all areas. Direct3D9, 1280x1024, 2X Internal Res, 9X SSAA, Disabled Scaled EFB Copy (avoids sliding goo), EFB Copy to RAM. No heat wave/blur (due to revision & personal preference). Goo is rendered fine. Only found 1 missing texture but it's minor. 48 sprites in and no major issues found so far.|tester=Jodeth}}
{{testing/entry|revision=3.0-371|OS=Linux Slackware 13.37|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=NVIDIA GeForce GTX 550 Ti|result=Games plays perfectly. 30FPS with no slowdowns or graphical glitches using OpenGL, 2x IR, 4x AA, audio throttling. The goo renders fine with EFB copies set to RAM. GMSE01.ini overwrites default Dolphin configuration to use RAM, so if you start the game up with EFB copies on Texture, it still uses RAM, unless you change your settings in game play.|tester=Shonumi}}
{{testing/entry|revision=3.0-371|OS= Slackware 13.37|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=NVIDIA GeForce GTX 550 Ti|result=Games plays perfectly. 30FPS with no slowdowns or graphical glitches using OpenGL, 2x IR, 4x AA, audio throttling. The goo renders fine with EFB copies set to RAM. GMSE01.ini overwrites default Dolphin configuration to use RAM, so if you start the game up with EFB copies on Texture, it still uses RAM, unless you change your settings in game play.|tester=Shonumi}}
{{testing/entry|revision=3.0-601|OS=Windows 7|CPU=Intel Core i5-650 @ 3.20GHz|GPU=Intel HD Graphics|result=Fully playable at native internal resolution and enabled OpenCL and Disabled Per Pixel Depth. Dual Core and Idle Skip also enabled. Also EFB to RAM enabled at Max speed. Consistent speed of 89-100% averaging at 95% with the 89% only happening in rare instances (eg: Main square @ Delfino Plaza). FPS solid @ 25-30|tester=SoulFly}}
{{testing/entry|revision=3.0-601|OS=Windows 7|CPU=Intel Core i5-650 @ 3.20GHz|GPU=Intel HD Graphics|result=Fully playable at native internal resolution and enabled OpenCL and Disabled Per Pixel Depth. Dual Core and Idle Skip also enabled. Also EFB to RAM enabled at Max speed. Consistent speed of 89-100% averaging at 95% with the 89% only happening in rare instances (eg: Main square @ Delfino Plaza). FPS solid @ 25-30|tester=SoulFly}}
{{testing/entry|revision=3.0-684|OS=Windows 7|CPU=AMD FX-4100 @ 4.5GHz|GPU=NVIDIA GeForce GTS 250|result=Tested with (DX9). Very good emulation. Be sure to "MMU ​​Speedhack" let off, to avoid errors Games. In game 25FPS, 50FPS video. Meanwhile, the game with "DSP HLE emulation" to be played.|tester=Serverbot777}}
{{testing/entry|revision=3.0-684|OS=Windows 7|CPU=AMD FX-4100 @ 4.5GHz|GPU=NVIDIA GeForce GTS 250|result=Tested with (DX9). Very good emulation. Be sure to "MMU ​​Speedhack" let off, to avoid errors Games. In game 25FPS, 50FPS video. Meanwhile, the game with "DSP HLE emulation" to be played.|tester=Serverbot777}}
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{{testing/entry|revision=4.0|OS=Windows 7|CPU=Intel Core i7-3517U @ 1.9GHz|GPU=Intel HD Graphics 4000|result=I had to use Throttlestop because my CPU's clock is too low. This way, I could achieve about 2.8GHz. I've beaten the game and there are barely any slowdowns, it runs full speed the whole time. The only issue I noticed was that sometimes the music hangs at the last note played, but this was solved by just resetting the emulator, or reloading a save state (so you can save state often to avoid this). I've used Direct3D9 and every speedhack enabled, with the exception of "Unable Destination Alpha", which makes the goo react weirdly.|tester=Artur}}
{{testing/entry|revision=4.0|OS=Windows 7|CPU=Intel Core i7-3517U @ 1.9GHz|GPU=Intel HD Graphics 4000|result=I had to use Throttlestop because my CPU's clock is too low. This way, I could achieve about 2.8GHz. I've beaten the game and there are barely any slowdowns, it runs full speed the whole time. The only issue I noticed was that sometimes the music hangs at the last note played, but this was solved by just resetting the emulator, or reloading a save state (so you can save state often to avoid this). I've used Direct3D9 and every speedhack enabled, with the exception of "Unable Destination Alpha", which makes the goo react weirdly.|tester=Artur}}
{{testing/entry|revision=4.0|OS=Windows 8.1|CPU=AMD FX 4300 @ 3.8GHz|GPU=AMD R7 260X|result=Fully Playable 30 or 60FPS forcing 16:9 widescreen|tester=}}
{{testing/entry|revision=4.0|OS=Windows 8.1|CPU=AMD FX 4300 @ 3.8GHz|GPU=AMD R7 260X|result=Fully Playable 30 or 60FPS forcing 16:9 widescreen|tester=}}
{{testing/entry|revision=4.0-6|OS=Arch Linux|CPU=Intel Core i7-3770 @ 3.4GHz|GPU=NVIDIA GeForce GTX 650|result=Runs very well at a constant 25FPS with max graphics settings.|tester=Jakbest}}
{{testing/entry|revision=4.0-6|OS=Arch |CPU=Intel Core i7-3770 @ 3.4GHz|GPU=NVIDIA GeForce GTX 650|result=Runs very well at a constant 25FPS with max graphics settings.|tester=Jakbest}}
{{testing/entry|revision=4.0-6|OS=Arch Linux|CPU=Intel Core i7-3517U @ 1.9GHz|GPU=Intel HD Graphics 4000|result=Runs very well at a constant 25FPS with max graphics settings. Ultrabook fan goes very fast, not ideal system for playing.|tester=Jakbest}}
{{testing/entry|revision=4.0-6|OS=Arch |CPU=Intel Core i7-3517U @ 1.9GHz|GPU=Intel HD Graphics 4000|result=Runs very well at a constant 25FPS with max graphics settings. Ultrabook fan goes very fast, not ideal system for playing.|tester=Jakbest}}
{{testing/entry|revision=4.0.1|OS=Windows 7|CPU=Intel Core i5-3570K @ 4.4GHz|GPU=NVIDIA GeForce GTX 460|result=Emulation accuracy is near perfect with a few small bugs and graphical glitches. Use DirectX 11 to fix the heat effect issue. Heat effects render behind objects rather then in front on OpenGL.|tester=Kilobytez95}}
{{testing/entry|revision=4.0.1|OS=Windows 7|CPU=Intel Core i5-3570K @ 4.4GHz|GPU=NVIDIA GeForce GTX 460|result=Emulation accuracy is near perfect with a few small bugs and graphical glitches. Use DirectX 11 to fix the heat effect issue. Heat effects render behind objects rather then in front on OpenGL.|tester=Kilobytez95}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Celeron G1610 @ 2.6GHz|GPU=Intel HD Graphics|result=I have been wandering in the intro. No glitches but very slooooow : 6FPS|tester=hivaoa}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Celeron G1610 @ 2.6GHz|GPU=Intel HD Graphics|result=I have been wandering in the intro. No glitches but very slooooow : 6FPS|tester=hivaoa}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core it-4960X @ 4.6GHz|GPU=NVIDIA GeForce 780 Ti|result=Fully playable; just completed this game using dolphin default settings, DX11 4x native, without anti-aliasing. No issues during chuckster stage or anywhere else in the game. Works 100% constant with no noticeable graphical glitches.|tester=himalayan}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core it-4960X @ 4.6GHz|GPU=NVIDIA GeForce 780 Ti|result=Fully playable; just completed this game using dolphin default settings, DX11 4x native, without anti-aliasing. No issues during chuckster stage or anywhere else in the game. Works 100% constant with no noticeable graphical glitches.|tester=himalayan}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=AMD FX-6300 @ 3.5GHz|GPU=NVIDIA GeForce 660|result=Playable, some lag during cutscenes, nothing major|tester=Noobtra}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=AMD FX-6300 @ 3.5GHz|GPU=NVIDIA GeForce 660|result=Playable, some lag during cutscenes, nothing major|tester=Noobtra}}
{{testing/entry|revision=4.0-1519|OS=Linux Mint 16|CPU=Intel Core i5-2500K @ 4.4GHz|GPU=NVIDIA GeForce GTX 650 Ti|result=Runs very well at a constant 30FPS|tester=}}
{{testing/entry|revision=4.0-1519|OS= Mint 16|CPU=Intel Core i5-2500K @ 4.4GHz|GPU=NVIDIA GeForce GTX 650 Ti|result=Runs very well at a constant 30FPS|tester=}}
{{testing/entry|revision=4.0-3699|OS=Windows 7|CPU=AMD FX-6100 @ 3.3GHz|GPU=NVIDIA GeForce 650 Ti|result=Fully Playable constant 30FPS @ High graphics|tester=GigaToni}}
{{testing/entry|revision=4.0-3699|OS=Windows 7|CPU=AMD FX-6100 @ 3.3GHz|GPU=NVIDIA GeForce 650 Ti|result=Fully Playable constant 30FPS @ High graphics|tester=GigaToni}}
{{testing/entry|revision=4.0-6112|OS=Windows 7|CPU=Intel Core i7-3770K @3.50GHz|GPU=NVIDIA GeForce GTX 770|result=Fully Playable at 1080p @30FPS with 4x native internal resolution and 8x anti-aliasing. Also works perfectly in widescreen with the same settings.|tester=Mangaman1001}}
{{testing/entry|revision=4.0-6112|OS=Windows 7|CPU=Intel Core i7-3770K @3.50GHz|GPU=NVIDIA GeForce GTX 770|result=Fully Playable at 1080p @30FPS with 4x native internal resolution and 8x anti-aliasing. Also works perfectly in widescreen with the same settings.|tester=Mangaman1001}}