Super Mario Sunshine: Difference between revisions

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{{testing/entry|revision=4.0|OS=Windows 7|CPU=Intel Core i7-3517U @ 1.9GHz|GPU=Intel HD Graphics 4000|result=I had to use Throttlestop because my CPU's clock is too low. This way, I could achieve about 2.8GHz. I've beaten the game and there are barely any slowdowns, it runs full speed the whole time. The only issue I noticed was that sometimes the music hangs at the last note played, but this was solved by just resetting the emulator, or reloading a save state (so you can save state often to avoid this). I've used Direct3D9 and every speedhack enabled, with the exception of "Unable Destination Alpha", which makes the goo react weirdly.|tester=Artur}}
{{testing/entry|revision=4.0|OS=Windows 7|CPU=Intel Core i7-3517U @ 1.9GHz|GPU=Intel HD Graphics 4000|result=I had to use Throttlestop because my CPU's clock is too low. This way, I could achieve about 2.8GHz. I've beaten the game and there are barely any slowdowns, it runs full speed the whole time. The only issue I noticed was that sometimes the music hangs at the last note played, but this was solved by just resetting the emulator, or reloading a save state (so you can save state often to avoid this). I've used Direct3D9 and every speedhack enabled, with the exception of "Unable Destination Alpha", which makes the goo react weirdly.|tester=Artur}}
{{testing/entry|revision=4.0|OS=Windows 8.1|CPU=AMD FX 4300 @ 3.8GHz|GPU=AMD R7 260X|result=Fully Playable 30 or 60FPS forcing 16:9 widescreen|tester=}}
{{testing/entry|revision=4.0|OS=Windows 8.1|CPU=AMD FX 4300 @ 3.8GHz|GPU=AMD R7 260X|result=Fully Playable 30 or 60FPS forcing 16:9 widescreen|tester=}}
{{testing/entry|revision=4.0-6|OS=Arch |CPU=Intel Core i7-3770 @ 3.4GHz|GPU=NVIDIA GeForce GTX 650|result=Runs very well at a constant 25FPS with max graphics settings.|tester=Jakbest}}
{{testing/entry|revision=4.0-6|OS=Arch Linux |CPU=Intel Core i7-3770 @ 3.4GHz|GPU=NVIDIA GeForce GTX 650|result=Runs very well at a constant 25FPS with max graphics settings.|tester=Jakbest}}
{{testing/entry|revision=4.0-6|OS=Arch |CPU=Intel Core i7-3517U @ 1.9GHz|GPU=Intel HD Graphics 4000|result=Runs very well at a constant 25FPS with max graphics settings. Ultrabook fan goes very fast, not ideal system for playing.|tester=Jakbest}}
{{testing/entry|revision=4.0-6|OS=Arch Linux |CPU=Intel Core i7-3517U @ 1.9GHz|GPU=Intel HD Graphics 4000|result=Runs very well at a constant 25FPS with max graphics settings. Ultrabook fan goes very fast, not ideal system for playing.|tester=Jakbest}}
{{testing/entry|revision=4.0.1|OS=Windows 7|CPU=Intel Core i5-3570K @ 4.4GHz|GPU=NVIDIA GeForce GTX 460|result=Emulation accuracy is near perfect with a few small bugs and graphical glitches. Use DirectX 11 to fix the heat effect issue. Heat effects render behind objects rather then in front on OpenGL.|tester=Kilobytez95}}
{{testing/entry|revision=4.0.1|OS=Windows 7|CPU=Intel Core i5-3570K @ 4.4GHz|GPU=NVIDIA GeForce GTX 460|result=Emulation accuracy is near perfect with a few small bugs and graphical glitches. Use DirectX 11 to fix the heat effect issue. Heat effects render behind objects rather then in front on OpenGL.|tester=Kilobytez95}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Celeron G1610 @ 2.6GHz|GPU=Intel HD Graphics|result=I have been wandering in the intro. No glitches but very slooooow : 6FPS|tester=hivaoa}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Celeron G1610 @ 2.6GHz|GPU=Intel HD Graphics|result=I have been wandering in the intro. No glitches but very slooooow : 6FPS|tester=hivaoa}}