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{{testing/entry|revision=4.0-1871|OS=Windows 8.1|CPU=Intel Core i7-3770K @ 4.6GHz|GPU=AMD Radeon HD 7970|result=Problems with character sprites when setting Anti-Aliasing or Anisotropic Filter to values other than None and 1x respectively. Some combinations of the internal resolution and AA can bypass this issue.|tester=}} | {{testing/entry|revision=4.0-1871|OS=Windows 8.1|CPU=Intel Core i7-3770K @ 4.6GHz|GPU=AMD Radeon HD 7970|result=Problems with character sprites when setting Anti-Aliasing or Anisotropic Filter to values other than None and 1x respectively. Some combinations of the internal resolution and AA can bypass this issue.|tester=}} | ||
{{testing/entry|revision=4.0-5935|OS=Windows 7|CPU=AMD FX-8350 @ 4GHz|GPU=NVIDIA GeForce GTX 750|result=A near flawless emulation. Perfect run throughout the entire game at 4x native with only a few framedrops. Texture Filtering bug is still present but it doesn't really affect the game and is easily avoidable.|tester=Combatheros}} | {{testing/entry|revision=4.0-5935|OS=Windows 7|CPU=AMD FX-8350 @ 4GHz|GPU=NVIDIA GeForce GTX 750|result=A near flawless emulation. Perfect run throughout the entire game at 4x native with only a few framedrops. Texture Filtering bug is still present but it doesn't really affect the game and is easily avoidable.|tester=Combatheros}} | ||
{{testing/entry|revision=4.0-9173|OS=Windows 10|CPU=i5 4210M @ 2.6GHz|GPU=NVIDIA GeForce 820M|result=It ran almost perfect in my laptop. It might suffer small and unnoticeable slowdowns in battle, and fullspeed in the everything else. | {{testing/entry|revision=4.0-9173|OS=Windows 10|CPU=i5 4210M @ 2.6GHz|GPU=NVIDIA GeForce 820M|result=It ran almost perfect in my laptop. It might suffer small and unnoticeable slowdowns in battle, and fullspeed in the everything else. The 16:9 Widescreen code works wonderful, the only defect is that it makes some menus show a little line in the middle. It's better avoid non-integer resolution (it would make the portraits more pixelated) and Force Pixel Filter (it shows lines in portraits, use shaders instead). I tested the PAL version with OpenGL mode, Resolution X3, Widescreen AR code and FXAA shader. |tester=Intruso}} | ||
{{testing/end}} | {{testing/end}} | ||
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