Fire Emblem: Path of Radiance: Difference between revisions

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{{testing/entry|revision=4.0-1871|OS=Windows 8.1|CPU=Intel Core i7-3770K @ 4.6GHz|GPU=AMD Radeon HD 7970|result=Problems with character sprites when setting Anti-Aliasing or Anisotropic Filter to values other than None and 1x respectively. Some combinations of the internal resolution and AA can bypass this issue.|tester=}}
{{testing/entry|revision=4.0-1871|OS=Windows 8.1|CPU=Intel Core i7-3770K @ 4.6GHz|GPU=AMD Radeon HD 7970|result=Problems with character sprites when setting Anti-Aliasing or Anisotropic Filter to values other than None and 1x respectively. Some combinations of the internal resolution and AA can bypass this issue.|tester=}}
{{testing/entry|revision=4.0-5935|OS=Windows 7|CPU=AMD FX-8350 @ 4GHz|GPU=NVIDIA GeForce GTX 750|result=A near flawless emulation. Perfect run throughout the entire game at 4x native with only a few framedrops. Texture Filtering bug is still present but it doesn't really affect the game and is easily avoidable.|tester=Combatheros}}
{{testing/entry|revision=4.0-5935|OS=Windows 7|CPU=AMD FX-8350 @ 4GHz|GPU=NVIDIA GeForce GTX 750|result=A near flawless emulation. Perfect run throughout the entire game at 4x native with only a few framedrops. Texture Filtering bug is still present but it doesn't really affect the game and is easily avoidable.|tester=Combatheros}}
{{testing/entry|revision=4.0-9173|OS=Windows 10|CPU=i5 4210M @ 2.6GHz|GPU=NVIDIA GeForce 820M|result=It ran almost perfect in my laptop. It might suffer small and unnoticeable slowdowns in battle, and fullspeed in the everything else. Ralf's Widescreen code works wonderful, the only defect is that it makes some menus show a little line in the middle. It's better avoid non-integer resolution (it would make the portraits more pixelated) and Force Pixel Filter (it shows lines in portraits, use shaders instead). I tested the PAL version with OpenGL mode, Resolution X3, Widescreen AR code and FXAA shader. |tester=Intruso}}
{{testing/entry|revision=4.0-9173|OS=Windows 10|CPU=i5 4210M @ 2.6GHz|GPU=NVIDIA GeForce 820M|result=It ran almost perfect in my laptop. It might suffer small and unnoticeable slowdowns in battle, and fullspeed in the everything else. The 16:9 Widescreen code works wonderful, the only defect is that it makes some menus show a little line in the middle. It's better avoid non-integer resolution (it would make the portraits more pixelated) and Force Pixel Filter (it shows lines in portraits, use shaders instead). I tested the PAL version with OpenGL mode, Resolution X3, Widescreen AR code and FXAA shader. |tester=Intruso}}
{{testing/end}}
{{testing/end}}


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