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Release 2407 and 2409
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== Emulation Information == | == Emulation Information == | ||
{{Problems/GC Font}} | {{Problems/GC Font}} | ||
=== Shadows === | |||
In D3D (only on Windows 7 as of {{revision|5.0-5404}}), shadows may appear distorted or even be copied from other objects, such as Fox with an arwing shaped shadow while near the ship. Windows 7 does not support Direct3D 11.1's Windows Display Driver Model 1.2 preventing Dolphin's emulation of the related [https://dolphin-emu.org/blog/2017/10/02/dolphin-progress-report-september-2017/ LogicOps functionality] from working. Use OpenGL or Vulkan to avoid this issue. | |||
<!-- Shared problem with F-Zero GX. View other shared problems at [[Template talk:Problems]]. --> | |||
{{image|Starfoxadventures-Shadow.jpg|Fox with the arwing's shadow|br}} | |||
== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | {{Problems|{{#vardefineecho:problems| | ||
=== Star Fox Adventures Glow Effects === | === Star Fox Adventures Glow Effects === | ||
Glow effects render poorly with '''EFB Copies to Texture Only''' on all backends. Disable '''EFB Copies to Texture Only''' to fix them. | Glow effects render poorly with '''EFB Copies to Texture Only''' on all backends. Disable '''EFB Copies to Texture Only''' to fix them. | ||
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{{image|Starfoxadventures-Glow2.jpg|Proper emulation|br}} | {{image|Starfoxadventures-Glow2.jpg|Proper emulation|br}} | ||
=== | === Beach Spikers Flicker === | ||
Certain visual elements flicker when visible when using Vulkan or DirectX, disabling Fast Depth fixes this. Refer {{issue|10007}}. Vulkan is fixed since {{revision|5.0-10636}}. | |||
=== | === <s>Star Fox Adventures Shadows</s> === | ||
In D3D, shadows may appear distorted, or even be copied from other objects, such as Fox with an arwing shaped shadow while near the ship. OpenGL has had shadowing issues in the past, but seems to work properly. If you still see issues, try toggling fast-depth; as some GPUs may vary. Fixed by {{revision|5.0-5404}}. | |||
{{ | {{image|Starfoxadventures-Shadow.jpg|Fox with the arwing's shadow|br}} | ||
{{image| | |||
=== | === <s>Super Monkey Ball 2 Freeze</s> === | ||
Super Monkey Ball 2 will freeze after advancing past the title screen, enable FPRF to avoid it. Fixed since {{revision|5.0-12123}}. | |||
=== Beach Spikers | === <s>Beach Spikers Shadow/Stuck</s> === | ||
Beach Spikers has odd shadow issues and the game will get stuck during a match if FPRF isn't enabled. Fixed since {{revision|5.0-12123}}. | |||
}}}} | }}}} | ||
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|efb2texonlynotes = Needed for correct glow rendering in Star Fox | |efb2texonlynotes = Needed for correct glow rendering in Star Fox | ||
|fastdepth = On/Off | |fastdepth = On/Off | ||
|fastdepthnotes = Needed On for Super Monkey Ball 2 shadow and Off for Beach Spikers flicker | |fastdepthnotes = Needed On for Super Monkey Ball 2 shadow and Off for Beach Spikers flicker when using D3D | ||
}} | }} | ||
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<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--> | <!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--> | ||
{{VersionCompatibilityVersion|5.0|***|}} | {{VersionCompatibilityVersion|5.0|***|}} | ||
{{VersionCompatibilityVersion|5.0-12123|****|EFB to ram needed and Fast depth of with D3D}} | |||
{{VersionCompatibilityClose}} | {{VersionCompatibilityClose}} | ||
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== Gameplay Videos == | == Gameplay Videos == | ||
<!--A full list of options is available at Template:VideoGallery/doc--> | |||
{{VideoGallery | {{VideoGallery | ||
}} | }} | ||
[[Category:GameCube games]] | [[Category:GameCube games]] |